Reputation: 2597
I have searched a lot on Stack Overflow but I couldn't find a solution. Perhaps I just misinterpreted some answers.
I have created a UITextView
and I am using NSAttributedStrings
to work with the UITextView which is just fine.
Now, after adding a custom attribute, I am stuck.
Where can I hook in to render my custom attribute within the UITextView
? Is there a delegate method, or will I have to create my own UITextView
and overwrite a method?
Upvotes: 4
Views: 3116
Reputation: 2635
You can custom NSLayoutManager
, and implement it's -drawGlyphsForGlyphRange:atPoint:
method.
For example, you want a custom background with a corner radius
textView init:
NSTextStorage *textStorage = [NSTextStorage new];
CustomLayoutManager *layoutManager = [[CustomLayoutManager alloc] init];
CGSize containerSize = CGSizeMake(self.view.bounds.size.width, CGFLOAT_MAX);
NSTextContainer *textContainer = [[NSTextContainer alloc] initWithSize:containerSize];
textContainer.widthTracksTextView = YES;
[layoutManager addTextContainer:textContainer];
[textStorage addLayoutManager:layoutManager];
self.textView = [[UITextView alloc] initWithFrame:yourFrame textContainer:textContainer];
And apply your custom attribute:
NSMutableAttributedString *mAttrStr = [[NSMutableAttributedString alloc] initWithString:@"SampleText"];
[mAttrStr addAttribute:YourCustomAttributeName value:[UIColor redColor] range:NSMakeRange(0, mAttrStr.length)]; //for example, you want a custom background with a corner radius
[self.textView.textStorage appendAttributedString:mAttrStr];
In CustomLayoutManager.m
-(void)drawGlyphsForGlyphRange:(NSRange)glyphsToShow atPoint:(CGPoint)origin {
NSRange range = [self characterRangeForGlyphRange:glyphsToShow
actualGlyphRange:NULL];
//enumerate custom attribute in the range
[self.textStorage enumerateAttribute:YourCustomAttributeName inRange:range options:NSAttributedStringEnumerationLongestEffectiveRangeNotRequired usingBlock:^(id _Nullable value, NSRange range, BOOL * _Nonnull stop) {
if (value) {
UIColor *color = value; //the color set above
NSRange glyphRange = [self glyphRangeForCharacterRange:range
actualCharacterRange:NULL];
NSTextContainer *container = [self textContainerForGlyphAtIndex:glyphRange.location
effectiveRange:NULL];
//draw background
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSaveGState(context);
CGContextTranslateCTM(context, origin.x, origin.y);
[color setFill];
CGRect rect = [self boundingRectForGlyphRange:glyphRange inTextContainer:container];
//UIBezierPath with rounded
UIBezierPath *path = [UIBezierPath bezierPathWithRoundedRect:rect cornerRadius:100];
[path fill];
CGContextRestoreGState(context);
//end draw
[super drawGlyphsForGlyphRange:range atPoint:origin];
}
else {
[super drawGlyphsForGlyphRange:range atPoint:origin];
}
}];
}
Now the 'SampleText' has a red rounded background.
Upvotes: 8
Reputation: 27448
If you want apply particular attributes
for particular textView
rather then string then you should subclass UITextView
and make custom initmethod
or some method that return UITextView
object with specified attribute!! You can pass custom attributes
as parameter in method also if attributes are change i mean not fix. and if attribute will remain same implicitly then set attributes in that class by default.
Upvotes: -1
Reputation: 2998
Please refer this simple code snippet to set attributed string to a textview
let attributedString = NSMutableAttributedString(string:"Test string to add attributes")
attributedString.addAttributes([NSForegroundColorAttributeName:UIColor.greenColor()], range: NSMakeRange(0, attributedString.string.characters.count))
textView.attributedText = attributedString
For Objective-C
NSMutableAttributedString *attributedString = [[NSMutableAttributedString alloc]initWithString:@"Test string to add attributes"];
[attributedString addAttributes:@{NSForegroundColorAttributeName:[UIColor greenColor]} range:NSMakeRange(0, attributedString.string.length)];
textView.attributedText = attributedString;
Hope this helps.
Upvotes: -1