Reputation: 81
I'm looking for a 3d engine (for games). I prefer C# with .net or Mono but C++ would also do it if I don't find anything for C#. I want to code programs for Windows and Linux. iPhone/Android would also be interesting for other projects.
So far I found these engines (C#):
Are there some other engines I could use in C#?
Axiom seems to be what I need. Someone got experience with Axiom?
Which one would you choose?
Thanks!
Edit: It would be cool if the program built with the engine/framework doesn't require any runtime program installed (except .net or mono) As far as I know you need to install XNA to run XNA applications. :(
Upvotes: 8
Views: 4010
Reputation: 1483
Check out Irrlicht Engine.
I think it has everything you are asking for (Opensource, platform independent, etc. ). I only used it for a small project in the past, but I know it has a very good renderer system. The engine doesn't have a Level Editor itself but you buy it as an add-on application.
For Irrlicht/Mono integration, look here.
For iPhone/Android, I think your best bet is going with Unity. As you stated, it isn't open source, but I have found nothing easier than this spectacular engine.
Upvotes: 1
Reputation: 19956
I was once a great fan of OGRE - maybe it's worthwhile to check if MOGRE is supported on Mono.
EDIT:
Well, I checked, and it says that it isn't :( . Guys are recommending AXIOM instead.
Upvotes: 0
Reputation: 21095
The Qt framework fully supports OpenGL. It's C++. It's not exactly an engine, but you may be able to plug in some other engines into your source.
I am new to Qt as of a few weeks to a month ago, also coming from a heavy C# background. There were some hurdles are first (mostly compiler-based head scratchers) but beyond that I have completely fallen in love with it. I tried things like Java and Python when I was looking to go cross-platform, but Qt is where I settled.
Upvotes: 0
Reputation: 24360
Just a wild suggestion, but you could try to do it using the canvas-element in html5. You'll be able to do the same things as you can using C++/OpenGL, but using JavaScript directly in the browser. Of course you wont be able to get it to perform quite as well as you could using C++, but portability will be great; no frameworks to install and anyone with a browser (regardless of OS) can play it.
Here's a couple of great tutorials
Dont forget that you'll get the good and bad parts of being bleeding edge...
Upvotes: 0
Reputation: 29244
Look at OpenTK for a good baseline OpenGL graphics library. Documentation is here as well as a similar post from GameDev.
Upvotes: 2