TPGD
TPGD

Reputation: 81

(Cross-Platform) 3D Programming with C# (mono)

I'm looking for a 3d engine (for games). I prefer C# with .net or Mono but C++ would also do it if I don't find anything for C#. I want to code programs for Windows and Linux. iPhone/Android would also be interesting for other projects.

So far I found these engines (C#):

Are there some other engines I could use in C#?
Axiom seems to be what I need. Someone got experience with Axiom? Which one would you choose?

Thanks!

Edit: It would be cool if the program built with the engine/framework doesn't require any runtime program installed (except .net or mono) As far as I know you need to install XNA to run XNA applications. :(

Upvotes: 8

Views: 4010

Answers (5)

Daniel Rodriguez
Daniel Rodriguez

Reputation: 1483

Check out Irrlicht Engine.

I think it has everything you are asking for (Opensource, platform independent, etc. ). I only used it for a small project in the past, but I know it has a very good renderer system. The engine doesn't have a Level Editor itself but you buy it as an add-on application.

For Irrlicht/Mono integration, look here.

For iPhone/Android, I think your best bet is going with Unity. As you stated, it isn't open source, but I have found nothing easier than this spectacular engine.

Upvotes: 1

Daniel Mošmondor
Daniel Mošmondor

Reputation: 19956

I was once a great fan of OGRE - maybe it's worthwhile to check if MOGRE is supported on Mono.

EDIT:

Well, I checked, and it says that it isn't :( . Guys are recommending AXIOM instead.

Upvotes: 0

jocull
jocull

Reputation: 21095

The Qt framework fully supports OpenGL. It's C++. It's not exactly an engine, but you may be able to plug in some other engines into your source.

I am new to Qt as of a few weeks to a month ago, also coming from a heavy C# background. There were some hurdles are first (mostly compiler-based head scratchers) but beyond that I have completely fallen in love with it. I tried things like Java and Python when I was looking to go cross-platform, but Qt is where I settled.

Upvotes: 0

Jakob
Jakob

Reputation: 24360

Just a wild suggestion, but you could try to do it using the canvas-element in html5. You'll be able to do the same things as you can using C++/OpenGL, but using JavaScript directly in the browser. Of course you wont be able to get it to perform quite as well as you could using C++, but portability will be great; no frameworks to install and anyone with a browser (regardless of OS) can play it.

Here's a couple of great tutorials

Dont forget that you'll get the good and bad parts of being bleeding edge...

Upvotes: 0

John Alexiou
John Alexiou

Reputation: 29244

Look at OpenTK for a good baseline OpenGL graphics library. Documentation is here as well as a similar post from GameDev.

Upvotes: 2

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