Reputation: 1265
I need to bring up a few different keyboards: a 'standard' keyboard with Ctrl and Alt keys; maybe a cursor pad; and so on.
I have found the Keyboard
class, which would let me define a keyboard in an XML resource. I have found that the KeyboardView
class has a setKeyboard
method ... and, so far, I have not found any other class that takes a Keyboard
instance.
How am I supposed to use the KeyboardView
? I tried adding one to my activity's XML; finding it at runtime with findViewById
; and then calling setKeyboard
... but all this did was mess up my layout and not bring up the special keyboard.
Upvotes: 3
Views: 4661
Reputation: 1265
This turns out to be very doable, and my initial problems probably had more to do with general Android newbiness (this is my first Android app) and not the KeyboardView. In particular, I'm used to visibility being a simple binary property.
Anyhow:
KeyboardView
in your XML file with android:visibility="gone"
.setKeyboard()
to attach a keyboard. This is important, as the KeyboardView
gets its size from the keyboard.KeyboardView.setOnKeyboardActionListener()
. After refactoring this functionality from a Dialog
back to my main View
, I put the OnKeyboardActionListener
functionality in a stand-alone class, but this is not necessary.keyboardView.setEnabled(true);
. This does not seem to be necessary, but I am not sure (yet) under what circumstances it would matter; perhaps only if you call setEnabled(false)
.keyboardView.setPreviewEnabled(true);
- this is especially useful if the user won't be getting visual feedback from an input biox right above the keyboard.keyboardView.setVisibility(VISIBLE);
.To hide the keyboard when appropriate, just call keyboardView.setVisibility(GONE);
. To change the keyboard (as on a shift key, or a cycle-through-the-symbol-keyboards key, just call setKeyboard
again. I use a Map<<Integer, Keyboard>
to implement a lazy-create pattern; a weak reference may be desirable, if the program will run for a long time and the keyboard will not be used much.
Upvotes: 3
Reputation: 31493
using the inputType attribute in your editText view will help pick between the different system keyboards (phone, email, etc) Also the APIDemos application that comes with the SDK has an example of how to implement a forced custom keyboard for your app only.
Upvotes: 0
Reputation: 1006574
Keyboard
and KeyboardView
are for making alternative input method engines (IME). These are then able to be chosen by the user, just as they can install Swype, Graffiti, and other ones from the Android Market.
You, as a developer, can create such an IME, but you cannot force it upon the user.
Upvotes: 0