Reputation: 1707
I want to share or reuse some logic between differents objects, that they will be pretty similar, just changing the "scope".
var Mixin = {
show: function () {
this.container.show();
},
hide: function () {
this.container.hide();
},
play: function (data) {
data.map().append();
}
};
var ObjectA = {
container: $('#container_a');
foo: function () {
this.play(otherData); // Mixin common method?
}
};
var ObjectB = {
container: $('#container_b'),
foo: function () {
this.play(data); // Mixin common method?
}
};
ObjectA.show() // show $('#container_a');
ObjectB.show() // show $('#container_b');
I was trying using underscore
_.extend(ObjectA, Mixin);
but it seems like I have issues with the reference of the Mixin (this reference to the last extended object), like if i need to clone the object and extend it?
Is there any approach to do something similar?
Thanks!!
EDIT: I having issue with the scope of 'this', that is referencing to window, when a pass as a callback a function inherits from the mixin, like this.
PersonMixin = {
mixinFoo: function () {
this.handleResponse();
}
};
Person = {
personMethod: function () {
OtherLibrary.libMehtod(this.mixinFoo);
}
};
Object.assign(Person, PersonMixin);
and then, something like this will fail, this an example stack trace
Person.personMethod();
OtherLibrary.libMethod(callbackMixin);
Ajax.post(callbackMixin);
callbackMixin(response); // this.handleResponse() is not defined, because this reference to window object.
EDIT 2: I can solve this issue using bind()
Upvotes: 2
Views: 233
Reputation: 17956
You can do this in a number of ways, my preference is adjusting the objects __proto__
property on creation which will cause it to inherit your mixin via its prototype chain. This does not require the use of underscore.
I adjusted your example for ES6 and made it a bit simpler but should get the point across.
const PlayerType = (
{ show() {
console.info(`show ${this.name}`)
}
, hide() {
console.info(`hide ${this.name}`)
}
, play: function (data) {
data.map().append();
}
}
)
const objA = { __proto__: PlayerType
, name: 'objA'
, foo(...args) {
this.play(...args)
}
}
const objB = { __proto__: PlayerType
, name: 'objB'
, foo(...args) {
this.play(...args)
}
}
objA.show()
objB.show()
Simpler and no ES6:
var Mixin = (
{ show() {
console.info('show ' + this.name)
}
, hide() {
console.info('hide ' + this.name)
}
}
)
var a = { __proto__: Mixin, name: 'a' }
var b = { __proto__: Mixin, name: 'b' }
a.show()
b.show()
Alternate - Does the same thing with Object.create().
var Mixin = (
{ show() {
console.info('show ' + this.name)
}
, hide() {
console.info('hide ' + this.name)
}
}
)
var a = Object.create(Mixin, { name: { value: 'a', enumerable: true } })
var b = Object.create(Mixin, { name: { value: 'b', enumerable: true } })
a.show()
b.show()
Upvotes: 2
Reputation: 457
It works, just check your syntax also.
var Mixin = {
show: function() {
console.log(this.tmp);
}
}
var oA = {
tmp: 'tmpA'
}
var oB = {
tmp: 'tmpB'
}
var mA = Object.assign(oA, Mixin);
var mB = Object.assign(oB, Mixin)
mA.show();
mB.show()
Upvotes: 2