mauriblint
mauriblint

Reputation: 1707

javascript: extending methods between objects, like mixins

I want to share or reuse some logic between differents objects, that they will be pretty similar, just changing the "scope".

var Mixin = {
    show: function () {
        this.container.show();
    },

    hide: function () {
        this.container.hide();
    },

    play: function (data) {
        data.map().append();
    }
};

var ObjectA = {
    container: $('#container_a');

    foo: function () {
        this.play(otherData); // Mixin common method?
    }    
};

var ObjectB = {
    container: $('#container_b'),

    foo: function () {
        this.play(data); // Mixin common method?
    }
};


ObjectA.show() // show $('#container_a');
ObjectB.show() // show $('#container_b');

I was trying using underscore

_.extend(ObjectA, Mixin);

but it seems like I have issues with the reference of the Mixin (this reference to the last extended object), like if i need to clone the object and extend it?

Is there any approach to do something similar?

Thanks!!

EDIT: I having issue with the scope of 'this', that is referencing to window, when a pass as a callback a function inherits from the mixin, like this.

PersonMixin = {
    mixinFoo: function () {
        this.handleResponse();
    }
};

Person = {
    personMethod: function () {
        OtherLibrary.libMehtod(this.mixinFoo);
    }
};

Object.assign(Person, PersonMixin);

and then, something like this will fail, this an example stack trace

Person.personMethod();
OtherLibrary.libMethod(callbackMixin);
Ajax.post(callbackMixin);
callbackMixin(response); // this.handleResponse() is not defined, because this reference to window object.

EDIT 2: I can solve this issue using bind()

Upvotes: 2

Views: 233

Answers (2)

cchamberlain
cchamberlain

Reputation: 17956

You can do this in a number of ways, my preference is adjusting the objects __proto__ property on creation which will cause it to inherit your mixin via its prototype chain. This does not require the use of underscore.

I adjusted your example for ES6 and made it a bit simpler but should get the point across.

const PlayerType = (
  { show() {
      console.info(`show ${this.name}`)
    }
  , hide() {
      console.info(`hide ${this.name}`)
    }
  , play: function (data) {
      data.map().append();
    }
  }
)

const objA = { __proto__: PlayerType
, name: 'objA'
, foo(...args) {
    this.play(...args)
  }    
}

const objB = { __proto__: PlayerType
, name: 'objB'
, foo(...args) {
    this.play(...args)
  }    
}


objA.show()
objB.show()

Simpler and no ES6:

var Mixin = (
  { show() {
      console.info('show ' + this.name)
    }
  , hide() {
      console.info('hide ' + this.name)
    }
  }
)

var a = { __proto__: Mixin, name: 'a' }

var b = { __proto__: Mixin, name: 'b' }

a.show()
b.show()

Alternate - Does the same thing with Object.create().

var Mixin = (
  { show() {
      console.info('show ' + this.name)
    }
  , hide() {
      console.info('hide ' + this.name)
    }
  }
)

var a = Object.create(Mixin, { name: { value: 'a', enumerable: true } })

var b = Object.create(Mixin, { name: { value: 'b', enumerable: true } })

a.show()
b.show()

Upvotes: 2

top.dev
top.dev

Reputation: 457

It works, just check your syntax also.

var Mixin = {
 show: function() {
  console.log(this.tmp);
 }
}

var oA = {
 tmp: 'tmpA'
}

var oB = {
 tmp: 'tmpB'
}

var mA = Object.assign(oA, Mixin);
var mB = Object.assign(oB, Mixin)

mA.show();
mB.show()

Upvotes: 2

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