Reputation: 570
I'm developing a multiplatform app with Xamarin which is a sort of photo frame. I read the files from SDCARD and i want to display it every 2 seconds. As result of the following code i just can display the first image, not the rest, and i don't know why. I use an ImageView to display each image, and a Timer event.
using System;
using System.IO;
using System.Collections;
using System.Timers;
using Android.App;
using Android.Content;
using Android.Runtime;
using Android.Views;
using Android.Widget;
using Android.OS;
using Android.Graphics;
namespace TestSpeedWithXamarin
{
[Activity(Label = "TestBattteryWithXamarin", MainLauncher = true, Icon = "@drawable/icon")]
public class MainActivity : Activity
{
Timer t;
ArrayList imagesArray;
int actualImage;
ImageView imageView;
protected override void OnCreate(Bundle bundle)
{
base.OnCreate(bundle);
SetContentView(Resource.Layout.Main);
string rutaInicial = "sdcard/DCIM/Camera";
imagesArray = new ArrayList();
try
{
DirectoryInfo di = new DirectoryInfo(rutaInicial);
foreach (var item in di.GetFileSystemInfos())
{
if (item.Extension == ".jpg" || item.Extension == ".png")
imagesArray.Add(item.FullName);
}
}
catch (Exception ex)
{
Toast.MakeText(this, "problem ", ToastLength.Long).Show();
}
if (imagesArray.Count > 0)
{
t = new Timer(2000);
t.Elapsed += OnTimedEvent;
actualImage = 0;
t.Enabled = true;
mostrarImagen((String)imagesArray[0]);
}
}
private void OnTimedEvent(Object source,ElapsedEventArgs e) {
if (actualImage < imagesArray.Count-1)
{
actualImage++;
//imageView = FindViewById<ImageView>(Resource.Id.imageView1);
Bitmap imageBitmap = BitmapFactory.DecodeFile((String)imagesArray[actualImage]);
imageView.SetImageBitmap(imageBitmap);
t.Start();
}
}
private void mostrarImagen(string imagePath) {
imageView = FindViewById<ImageView>(Resource.Id.imageView1);
Bitmap imageBitmap = BitmapFactory.DecodeFile(imagePath);
imageView.SetImageBitmap(imageBitmap);
}
}
}
I'm not sure if using TimerTask will great because I want a multiplatform app.
Upvotes: 1
Views: 920
Reputation: 14760
Make sure, that you run the updates on the UI Thread.
private void OnTimedEvent(Object source,ElapsedEventArgs e)
{
if (actualImage < imagesArray.Count-1)
{
actualImage++;
//imageView = FindViewById<ImageView>(Resource.Id.imageView1);
RunOnUiThread(() => {
Bitmap imageBitmap = BitmapFactory.DecodeFile((String)imagesArray[actualImage]);
imageView.SetImageBitmap(imageBitmap);
});
t.Start();
}
}
Note: Loading Images is always a pain on Android. You might run into OutOfMemory exceptions after a couple of images. You have to use FFImageLoading or UniversalImageLoader if you don't want to handle image loading yourself :D
Upvotes: 2