Reputation: 1613
Since upgrading my project to swift 3 my autolayout constraint animations aren't working; to be more specific, they're snapping to the new position rather than animating.
UIView.animate(withDuration: 0.1,
delay: 0.1,
options: UIViewAnimationOptions.curveEaseIn,
animations: { () -> Void in
constraint.constant = ButtonAnimationValues.YPosition.DefaultOut()
self.layoutIfNeeded()
}, completion: { (finished) -> Void in
// ....
})
I know they added the UIViewPropertyAnimator
class but am yet to try it.
Upvotes: 21
Views: 53726
Reputation: 765
func setView(view: UIView) {
UIView.transition(with: view, duration: 1.0, options: .transitionFlipFromTop, animations: {
})
}
Upvotes: -1
Reputation: 129
Swift 4, Xcode 10
Right to Left animation for search
//intially set x = Your_View_Width
viewOfSearch.frame = CGRect(x: viewOfSearch.frame.size.width, y: 0 , width: viewOfSearch.frame.size.width, height: 50)
UIView.animate(withDuration: 0.50, delay: 0.0, usingSpringWithDamping: 1.0, initialSpringVelocity: 0, options: [], animations: {
//Set x position what ever you want
self.viewOfSearch.frame = CGRect(x: 0, y: 0 , width: self.viewOfSearch.frame.size.width, height: 50)
}, completion: nil)
Upvotes: 1
Reputation: 3810
Swift 3.1 , Xcode 8.3.2
This code works well for me. Any changes on your view will animate in slow motion.
UIView.animate(withDuration: 3.0, animations: { // 3.0 are the seconds
// Write your code here for e.g. Increasing any Subviews height.
self.view.layoutIfNeeded()
})
Upvotes: 5
Reputation: 8463
First set the new value for your constraint and then call animate.
self.YOUR_CONSTRAINT.constant = NEW_VALUE
UIView.animate(withDuration: 1.0) {
self.view.layoutIfNeeded()
}
Upvotes: 10
Reputation: 2349
Upgrade to swift 3.0
View right to left animation like apple default push animation
//intially set x = SCREEN_WIDTH
view.frame = CGRect(x: ScreenSize.SCREEN_WIDTH, y: ScreenSize.SCREEN_HEIGHT - heightTabBar , width: ScreenSize.SCREEN_WIDTH, height: heightTabBar)
UIView.animate(withDuration: 0.50, delay: 0.0, usingSpringWithDamping: 1.0, initialSpringVelocity: 0, options: [], animations: {
//Set x position what ever you want
view.frame = CGRect(x: 0, y: ScreenSize.SCREEN_HEIGHT - heightTabBar , width: ScreenSize.SCREEN_WIDTH, height: heightTabBar)
}, completion: nil)
Upvotes: 9
Reputation: 364
I had this problem too with the newest update to swift 3.
To be exact, whenever you want to animate the view, you actually call layoutIfNeeded on the superview of that view.
Try this instead:
UIView.animate(withDuration: 0.1,
delay: 0.1,
options: UIViewAnimationOptions.curveEaseIn,
animations: { () -> Void in
constraint.constant = ButtonAnimationValues.YPosition.DefaultOut()
self.superview?.layoutIfNeeded()
}, completion: { (finished) -> Void in
// ....
})
It seems in the past they've been lenient about being able to just relayout the view you want to animate. But its in the documentation that you should really be calling layoutIfNeeded in the superview.
Upvotes: 34