Yasas Karunarathna
Yasas Karunarathna

Reputation: 391

CLLocationManager.requestLocation() takes about 10 seconds

CLLocationManager.requestLocation() takes around 10 seconds to fire didUpdateLocations event.

Here are the attributes set for the CLLocationManager

let locationManager = CLLocationManager()
locationManager.delegate = self
locationManager.desiredAccuracy = kCLLocationAccuracyBest
locationManager.distanceFilter = 10
locationManager.requestWhenInUseAuthorization()
locationManager.requestLocation()

As per the documentation this can take several seconds.

This method returns immediately. Calling it causes the location manager to obtain a location fix (which may take several seconds) and call the delegate’s locationManager(_:didUpdateLocations:) method with the result.

But can this take 10 long seconds? Or am I missing something?

Upvotes: 21

Views: 8963

Answers (5)

Dominik
Dominik

Reputation: 756

I found the following line in my Console logs:

Ignoring requestLocation due to ongoing location.

No idea what's going on. My app doesn't call startUpdatingLocation() at all. But when I keep the app running I can see that locationManager(_:didUpdateLocations:) is called periodically.

Once I put stopUpdatingLocation() in front of the requestLocation() it's as fast as expected:

locationManager.stopUpdatingLocation()
locationManager.requestLocation()

Upvotes: 1

Yevgen Somochkin
Yevgen Somochkin

Reputation: 61

I changed .desiredAccuracy to kCLLocationAccuracyKilometer and my .requestLocation() now returns the position immediately

Upvotes: 4

Konstantinos Nikoloutsos
Konstantinos Nikoloutsos

Reputation: 2180

TL;DR

requestLocation() is a convenient method provided by Apple which under the hood will run startUpdatingLocation() , retrieve multiple location data, and select the most accurate one to pass to delegate, and call stopUpdatingLocation()

This process can take up to 10 seconds (which is around the timeout limit) if it can't decide which location data is the best.

Upvotes: 10

mfaani
mfaani

Reputation: 36277

I think you have a false premise. That Google is always faster. I'm guessing that your building app from scratch and the app has no access to cache. Otherwise GoogleMaps can also sometimes take more than 3 seconds. Obviously I don't know the exact specifics but I just think when you're using GoogleMaps you're using it as a user and now when you're developing your own app you're thinking about it as a developer ie you're being more meticulous about it.

Also to have the best of comparisons make sure you set your desiredAccuracy to BestForNavigation, distanceFilter to 0 and activityType to .automotive. That's normally what navigation apps are doing.

Leo's comment is also important: Make sure you update the UI from the main queue

And as mentioned by both highly experienced in Core-Location users: programmer and Paulw11:

When you call startUpdatingLocation on the location manager you must give it time to get a position. You should not immediately call stopUpdatingLocation. We let it run for a maximum of 10 seconds or until we get a non-cached high accuracy location.

Upvotes: 1

bradchattergoon
bradchattergoon

Reputation: 482

If you switch out the

locationManager.requestLocation()

for

locationManager.startUpdatingLocation() 

then didUpdateLocations will start firing immediately. This should solve your problem.

Upvotes: 16

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