Reputation: 75
I'm looking for a elegant way to initialize many objects.
Let's say that I have a Utils
module, which has an interface to SVN, Git, Make and other stuff.
Currently, I'm doing it like this:
from Utils.Config import Config, Properties
from Utils.Utils import PrettyPrint, SVN, Make, Bash, Git
class Build(object):
def __init__(self):
self.config = Config()
self.make = Make()
self.env = Properties()
self.svn = SVN()
self.git = Git()
self.bash = Bash()
self.pretty_print = PrettyPrint()
and.. well, it doesn't looks good.
Is there any way to do this in more elegant way? I suppose that it can be a design problem, but I have no idea how to solve this.
I was thinking about creation Base class
which will init all of these classes inside the Utils
module. What do you think?
Upvotes: 3
Views: 125
Reputation: 160427
I wouldn't create a class and place it as a base, that seems like overkill, too bulky of an approach.
Instead, you could create an auxiliary, helper, function that takes self
and setattr
on it. An example of this with a couple of objects from collections
would look like this:
from collections import UserString, deque, UserDict
def construct(instance, classes = (UserString, deque, UserDict)):
for c in classes:
setattr(instance, c.__name__.lower(), c([]))
Your case also fits nicely since your objects don't have some initial value required, so you can generalize and treat them in the same way :-).
Now your sample class can just call construct()
with the defaults in __init__
and be done with:
class Foo:
def __init__(self):
construct(self)
the construct
function could of course be defined in Utils
as required or, as a method in the class.
Upvotes: 3