Reputation: 57
I have dragged several pngs into the scene. Creating an animation sequence.
I have added a cs file to the sequence which uses MoveTowards inside the update. However I want to only start the png sequence after x seconds have passed.
When I disable the animation the movetowards does not run. As if the animation.enabled = false statement kills the movement of the object within the scene.
Do you know how to swich off the Animator in the menu from the c# code? So that I can control start Animator?
Thanks.
Upvotes: 0
Views: 33
Reputation: 2167
On a script that is on the same game object as the Animator do this :
GetComponent<Animator>().enabled = false;
Upvotes: 1