Reputation: 6614
When the user navigates to a different view and returns back to the original view I would like everything to be reset as though they were coming to the view for the first time.
I was able to stop the audio from playing when they leave, but not an animation method. how would I be able to do this?
-(void)viewWillDisappear:(BOOL)animated {
[super viewWillDisappear:animated];
[audioIntro stop];
[mainAudio stop];
}
here's the animation code:
- (void) firstAnimation {
if (playSoundButton.enabled = NO || audioIntro.playing) {
return;
}
UIViewAnimationOptions options = UIViewAnimationOptionCurveLinear;
myImage.hidden = NO;
myImage.alpha = 1.0;
[UIView animateWithDuration:1.0 delay:12.0 options:options animations:^
{
setAnimationBeginsFromCurrentState:YES;
tapImage.alpha = 0.0;
}
completion:^(BOOL finished){
[self performSelector:@selector(secondAnimation) withObject:nil afterDelay:0.2];
}
];
}
thanks for any help.
Upvotes: 0
Views: 88
Reputation: 11505
It seems a bit hacky - but I would try this:
Use the "old style" animation - i.e. not with blocks - use "beginAnimation", setting an animationID for your animation.
In you viewWillDisappear method, call "beginAnimation" again, with the same animationID, but this time:
a. Set the animation duration to ZERO b. Animate "to" the location where you want the stuff to reset to.
Set some sort of kill-flag in the viewWillDisappear method
Make the completion function look for the "kill flag" - and do not evoke the second animation inside your "secondAnimation" flag if the selector if the "kill flag" is set.
(I am a little unclear - if the "finished" flag would suffice for the "kill-flag" - not having seen your entire code.
Upvotes: 1