Reputation: 4847
I recently started exploring Browserify for bundling Node modules and using them in the browser. It's neat and works great, however I want an improvement in the work flow. In my use case, I have a script.js
file that requires node modules like Cylon etc.
For brevity, script.js
looks something like:
"use strict";
var Cylon = require('cylon');
Cylon.robot({
name: "BrowserBot",
connections: {
arduino: { adaptor: 'firmata', port: '/dev/tty.usbmodem1411' }
},
devices: {
led: { driver: 'led', pin: 8 }
},
work: function(my) {
Cylon.Logger.info("Hi, my name is " + my.name)
every((2).seconds(), function() {
Cylon.Logger.info("Toggling the LED");
my.led.toggle();
});
}
});
Cylon.start();
I was looking at the bundle.js
file that browserify generates and i could find the exact code block mentioned above, and I think a node process is started with this code and some bindings. I want the script.js
file to be dynamic to allow the user to use a different pin on an LED or any other small change for that matter. Since I am not changing any dependencies for this file, I should be just able to replace that block in bundle.js
with the new contents of the script.js
file as other modules are already loaded and bundled in the bunndle.js
right?
I want to know if this is possible in a browser setting. Chrome Apps allow file Storage, so it is possible for me to generate bundle.js
dynamically after initial creation where I just plug-in the contents of script.js
and load bundle.js
in an HTML file? How do I go about this?
While the question is not specific to Cylon, I am still adding it as a tag for my specific usecase.
Upvotes: 1
Views: 1163
Reputation: 2998
All the .js files should be specified in the Apps manifest.json. I don't think you can edit items from the app's folder (even when accessing it thru file storage)
Upvotes: 0