Reputation: 53
I am trying to read the pixel values of an image contained in a DICOM file in my simple c++ application using the Grassroots DICOM (GDCM) library. When reading the file metadata I get the following information about the picture:
Bits allocated: 16
Bits Stored: 16
High Bit: 15
Unsigned or signed: 1
Samples pr pixel: 1
Dimensions: 2
Dimension values: 256x256
Pixel Representation: 1
SamplesPerPixel: 1
ScalarType: INT16
PhotometricInterpretation: MONOCHROME2
Pixel buffer length: 131072
Given that the image has a resolution of 256x256 and is of MONOCHROME2 type, I expected the pixel buffer length to be 256x256=65536 elements but it is in fact 131072 elements long.
If I use MATLAB instead to import the pixel data i get exactly 65536 values in the range of 0 - 850 where 0 is black and 850 is white.
When i look at the pixel buffer i get from the GDCM readout in my c++ application the pixelbuffer is 131072 elements where every even indexed element is in the range -128 to +127 and every odd indexed element is in the range 0-3. like this:
Exerpt:
PixelBuffer[120] = -35
PixelBuffer[121] = 0
PixelBuffer[122] = 51
PixelBuffer[123] = 2
PixelBuffer[124] = 71
PixelBuffer[125] = 2
PixelBuffer[126] = 9
PixelBuffer[127] = 2
PixelBuffer[128] = -80
PixelBuffer[129] = 2
PixelBuffer[130] = 87
PixelBuffer[131] = 3
PixelBuffer[132] = 121
PixelBuffer[133] = 3
PixelBuffer[134] = -27
PixelBuffer[135] = 2
PixelBuffer[136] = 27
PixelBuffer[137] = 2
PixelBuffer[138] = -111
PixelBuffer[139] = 1
PixelBuffer[140] = 75
PixelBuffer[141] = 1
PixelBuffer[142] = 103
What does this arrangement of values mean? Is this some kind of typical pixel representation for monochrome images? I have been "googeling image pixel structure" and similar but cant find what I am looking for. Is there some resource available that can help me understand this arrangement of values and how they correlate to each pixel?
Upvotes: 4
Views: 1860
Reputation: 25
I use this code to read 16 bit MONOCHROME2 Dicom file:
byte[] signedData = new byte[2];
List<int> tempInt = new List<int>();
List<ushort> returnValue = new List<ushort>();
for (i = 0; i < PixelBuffer.Length; ++i)
{
i1 = i * 2;
signedData[0] = PixelBuffer[i1];
signedData[1] = PixelBuffer[i1 + 1];
short sVal = System.BitConverter.ToInt16(signedData, 0);
int pixVal = (int)(sVal * rescaleSlope + rescaleIntercept);
tempInt.Add(pixVal);
}
int minPixVal = tempInt.Min();
SignedImage = false;
if (minPixVal < 0) SignedImage = true;
foreach (int pixel in tempInt)
{
ushort val;
if (SignedImage)
val = (ushort)(pixel - short.MinValue);
else
{
if (pixel > ushort.MaxValue) val = ushort.MaxValue;
else val = (ushort)(pixel);
}
returnValue.Add(val);
}
Upvotes: 1