Reputation: 71
I am trying to load an image from a spritesheet and its been a while since I've made a 2d game, so I think I probably forgot something important. I have res
added to the class folder and have been trying for quite a while to load it with no success. I may have loaded it into the incorrectly buildpath, but I don't think so.
Here is the error:
Exception in thread "Thread-2" java.lang.IllegalArgumentException: input == null!
at javax.imageio.ImageIO.read(Unknown Source)
at me.xthegamerplayz.Dodger.graphics.ImageLoader.loadImage(ImageLoader.java:12)
at me.xthegamerplayz.Dodger.graphics.Assets.init(Assets.java:15)
at me.xthegamerplayz.Dodger.Dodger.init(Dodger.java:30)
at me.xthegamerplayz.Dodger.Dodger.run(Dodger.java:88)
at java.lang.Thread.run(Unknown Source)
And here is where I am loading the image
public static BufferedImage loadImage(String path){
try {
return ImageIO.read(ImageLoader.class.getResource(path));
}
catch (IOException e) {
e.printStackTrace();
System.exit(1);
}
return null;
}
And finally this is where I am loading the images:
public static void init() {
sheet = new SpriteSheet(ImageLoader.loadImage("/res/entities/entitySprites.png"));
player = sheet.crop(0, 0, width, height);
enemy = sheet.crop(1, 0, width, height);
}
Does anyone see a reason why it is not loading?
Upvotes: 1
Views: 373
Reputation: 109623
It cannot find the resource. You can inspect the jar as it is in zip format. Most likely the path starts wrong. It also is case-sensitive.
sheet = new SpriteSheet(ImageLoader.loadImage("/entities/entitySprites.png"));
Upvotes: 2