Reputation: 53
In code I have been writing recently I have been forced to directly access a member of an object to call its functions, however, it feels wrong to do this because it would seem to violate encapsulation and the Law of Demeter. Yet the only good alternative I can come up with is to write my own function in the class for every single function of that member I may want to call, which would be very tedious and redundant. Example:
class Object
{
public:
void setNum(int x)
{
num = x;
}
private:
int num;
};
class Object2
{
public:
Object obj;
};
int main()
{
Object2 obj2;
obj2.obj.setNum(5);
}
vs
class Object
{
public:
void setNum(int x)
{
num = x;
}
private:
int num;
};
class Object2
{
public:
void setNum(int x)
{
obj.setNum(x);
}
private:
Object obj;
};
int main()
{
Object2 obj2;
obj2.setNum(5);
}
The call to setNum
in Object2
is forwarded to the same function in Object
. Is such a design considered bad practice? Is accessing obj
directly be any better?
I could also have Object2
inherit from Object
, but in this case the class I would be inheriting from is not designed to be a base class, would expose protected members to Object2
, and seems unfitting to begin with because it is not an is-a relationship and composition would be preferred.
My specific situation: I am making a game using SFML, there is a class Ship
that of course needs a sprite to represent it in the world. Anytime I want to set or get the ship's position, rotation, etc. I have to either directly access its sprite or write a redundant forwarding function in Ship
. The issue is that doing either one of those things seems like a code smell: either violate encapsulation and the Law of Demeter, or write redundant code.
What would be considered best practice here? Am I being overly picky about writing simple forwarding functions? Or is there really nothing wrong with directly accessing the sprite of Ship
in this case?
This question: C++ Forward method calls to embed object without inheritance in fact is exactly what I'm asking, however, neither answer gives a good solution. One not being condoned and apparently having very poor encapsulation, the other simply using a getter which seems to be a placebo if anything, and no one addresses the main question I have, which is what is the most elegant and acceptable solution?
Upvotes: 3
Views: 890
Reputation: 20730
Despite of how the classic javanese oop school can think, never forgot that also DRY (Don't Repeat Yourself) is ALSO considered a good practice.
And while OOP is just one of many programming paradigm C++ can support, DRY is the very essence of all programming since the first very assembler got macros, and this is true long before oop inventors was even far away from their own parent's thoughts and wishes.
For all what my unfair experience is... if respecting a good oop practice force you in writing useless boilerplates of repeating code it means either
To come to your specific problem, delegation (that's how that pattern is commonly named) makes sense if:
In you case, you have a function that calls a fixed method reachable from fixed member.
Is that only specific to this particular sample or in your implementation will be always that way by design?
If so, delegation adds no semantic value, if not just reducing a.b.m()
to a.m()
. If you are writing more than ... let's say three "do nothing just forward" functions you are wasting your time.
If b has 50 methods and you are making it private to delegate only 5 of them, than it makes perfectly sense.
Upvotes: 1
Reputation: 5304
What solution is the best highly depends on underlying semantics of encapsulation. You need to decouple your code as much as possible. I'll describe that on examples:
In none of this cases inheritance is used because inheritance means that child is a variation of it's ancestor. You can say that BattleShip is a variant of a Ship. But Ship is not a variant of a Sprite, they are too different and mean different things.
So: if encapsulated class is too specific and should not be visible outside or if it must be operated consistently with a master object, then writing a bunch of proxy methods is a good solution. Otherwise these methods will just bloat your code and it's better to provide a way to get nested object. But in that case I vote for a getter method instead of a public property.
Upvotes: 3