masaldana2
masaldana2

Reputation: 654

ExtAudioFile into a float buffer produces zeros

I have this code in Swift 3 and my output is 0.0 zeros most of the time and rarely I see very small numbers to the e^-50

The fileURL is a recording.caf with sound in it.

Does anyone know what's up?

func readBuff(_ fileURL:CFURL) {
   var fileRef:ExtAudioFileRef? = nil


let openStatus = ExtAudioFileOpenURL(fileURL , &fileRef)
guard openStatus == noErr else {
    print("Failed to open audio file '\(fileURL)' with error \(openStatus)")
    return
}

var audioFormat2 = AudioStreamBasicDescription()
audioFormat2.mSampleRate = 44100;   // GIVE YOUR SAMPLING RATE
audioFormat2.mFormatID = kAudioFormatLinearPCM;
audioFormat2.mFormatFlags = kLinearPCMFormatFlagIsFloat;
audioFormat2.mBitsPerChannel = UInt32(MemoryLayout<Float32>.size) * 8
audioFormat2.mChannelsPerFrame = 1; // Mono
audioFormat2.mBytesPerFrame = audioFormat2.mChannelsPerFrame * UInt32(MemoryLayout<Float32>.size);  // == sizeof(Float32)
audioFormat2.mFramesPerPacket = 1;
audioFormat2.mBytesPerPacket = audioFormat2.mFramesPerPacket * audioFormat2.mBytesPerFrame; // = sizeof(Float32)

//apply audioFormat2 to the extended audio file
ExtAudioFileSetProperty(fileRef!, kExtAudioFileProperty_ClientDataFormat,UInt32(MemoryLayout<AudioStreamBasicDescription>.size),&audioFormat2)

let numSamples = 1024 //How many samples to read in at a startTime
let sizePerPacket:UInt32 = audioFormat2.mBytesPerPacket // sizeof(Float32) = 32 byts
let packetsPerBuffer:UInt32 = UInt32(numSamples)
let outputBufferSize:UInt32 = packetsPerBuffer * sizePerPacket //4096

//so the 1 value of outputbuffer is a the memory location where we have reserved space 
let outputbuffer = UnsafeMutablePointer<UInt8>.allocate(capacity: MemoryLayout<UInt8>.size * Int(outputBufferSize))


var convertedData = AudioBufferList()
convertedData.mNumberBuffers = 1 //set this for Mono
convertedData.mBuffers.mNumberChannels = audioFormat2.mChannelsPerFrame // also = 1
convertedData.mBuffers.mDataByteSize = outputBufferSize
convertedData.mBuffers.mData = UnsafeMutableRawPointer(outputbuffer)

var frameCount:UInt32 = UInt32(numSamples)
while (frameCount > 0) {
Utility.check(ExtAudioFileRead(fileRef!,
                               &frameCount,
                               &convertedData),
              operation: "Couldn't read from input file")

if frameCount == 0 {
    Swift.print("done reading from file")
    return
}

var arrayFloats:[Float] = []
let ptr = convertedData.mBuffers.mData?.assumingMemoryBound(to: Float.self)

var j = 0
var floatDataArray:[Double] = [882000]// SPECIFY YOUR DATA LIMIT MINE WAS 882000 , SHOULD BE EQUAL TO OR MORE THAN DATA LIMIT

if(frameCount > 0){
   var audioBuffer:AudioBuffer = convertedData.mBuffers

    let floatArr = UnsafeBufferPointer(start: audioBuffer.mData?.assumingMemoryBound(to: Float.self), count: 882000)

    for i in 0...1024{
        //floatDataArray[j] = Double(floatArr[i]) //put your data into float array
       // print("\(floatDataArray[j])")
        floatDataArray.append(Double(floatArr[i]))


        print(Float((ptr?[i])!))


        j += 1
    }
   // print(floatDataArray)
}
}

}

I'm reading from

guard let fileURL = CFURLCreateWithFileSystemPath(kCFAllocatorDefault, "./output.caf" as CFString!, .cfurlposixPathStyle, false) else {

    // unable to create file
    exit(-1)
}

steps after recording:

Swift.print("Recording, press <return> to stop:\n")

// wait for a key to be pressed
getchar()

// end recording
Swift.print("* recording done *\n")
recorder.running = false

// stop the Queue
Utility.check(AudioQueueStop(queue!, true),
              operation: "AudioQueueStop failed")

// a codec may update its magic cookie at the end of an encoding session
// so reapply it to the file now
Utility.applyEncoderCookie(fromQueue: queue!, toFile: recorder.recordFile!)

// cleanup
    AudioQueueDispose(queue!, true)
    AudioFileClose(recorder.recordFile!)
    readBuff(fileURL)

Upvotes: 1

Views: 647

Answers (1)

Gordon Childs
Gordon Childs

Reputation: 36072

You're setting up your ExtAudioFile and its client format, but you're not actually reading from it (with ExtAudioFileRead), so your "output" is actually uninitialised, and in your case, very small.

Upvotes: 2

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