Reputation: 75
How to create a pointer to the following 2D array pointer int **arr. I am looking for something similar to int*** arr and its allocation, deallocation, accessing and usage.
int main()
{
int** arr;
int row = 11;
int col = 2;
int i,j;
arr = (int**)malloc(sizeof(int*)*row);
for (i=0; i<row; ++i){
arr[i] = (int*)malloc(sizeof(int)*col);
}
for (i = 0; i < row; i++) {
for (j = 0; j < col; j++) {
arr[i][j] = i;
printf("arr[%d][%d] : %d\n",i,j,arr[i][j]);
}
}
return 0;
}
Previous references:
Dynamic 2D array Pointer:
C programming initialize 2D array dynamically
Pointer to dynamic 2D array, But the explanation here is using new keyword and I want to use malloc instead:
How to allocate a 2D array of pointers in C++
Additional Info:
Consider following scenario:
XYZ* arr[A][B];
"XYZ" is a custom datatype, "A" & "B" are dynamic variables at runtime
In this case, how can we define A & B at runtime and access arr[A][B]
element values using XYZ*
type.
Upvotes: 0
Views: 1375
Reputation: 13438
Further down the answer, you find more possible solutions.
First, I want to present a solution to you, where you manage a dynamic 2d array with a 1d pointer, in case of same-length columns.
#include <stdlib.h>
#include <stdio.h>
struct XYZ
{
int someValue;
};
struct XYZ* GetArrayItem(struct XYZ* itemArray, int numCols, int row, int col)
{
return &itemArray[row * numCols + col];
}
int main()
{
int A = 5;
int B = 4;
struct XYZ* arr = (struct XYZ*)calloc(A*B, sizeof(struct XYZ));
for (int i = 0; i < A; i++)
{
for (int j = 0; j < B; j++)
{
GetArrayItem(arr, B, i, j)->someValue = 1;
}
}
free(arr);
return 0;
}
With columns of different length, a double pointer might be a viable solution.
struct XYZ
{
int someValue;
};
int main()
{
int i;
int j;
// row count
int A = 5;
// column count per row
int B[] = { 3, 4, 3, 2, 4 };
struct XYZ** arr = (struct XYZ**)calloc(A, sizeof(struct XYZ*));
for (i = 0; i < A; i++)
{
// initialize column for each row
arr[i] = (struct XYZ*)calloc(B[i], sizeof(struct XYZ));
}
for (i = 0; i < A; i++)
{
for (j = 0; j < B[i]; j++)
{
// access items
arr[i][j].someValue = 1;
}
}
for (i = 0; i < A; i++)
{
free(arr[i]);
}
free(arr);
return 0;
}
However, I would advise you to create a more explicit object structure in case where you need 2d data. This makes the design more explicit and the column count per row more transparent.
struct XYZ
{
int someValue;
};
struct MyDomainSpecificRow
{
int numColumns;
struct XYZ* myRowData;
};
int main()
{
int i;
int j;
// row count
int A = 5;
// column count per row
int B[] = { 3, 4, 3, 2, 4 };
// 1d array of rows, each containing 1d array of cells
struct MyDomainSpecificRow* arr = (struct MyDomainSpecificRow*)calloc(A, sizeof(struct MyDomainSpecificRow));
for (i = 0; i < A; i++)
{
// initialize column for each row
arr[i].numColumns = B[i];
arr[i].myRowData = (struct XYZ*)calloc(B[i], sizeof(struct XYZ));
}
for (i = 0; i < A; i++)
{
for (j = 0; j < arr[i].numColumns; j++)
{
// access items
arr[i].myRowData[j].someValue = 1;
}
}
for (i = 0; i < A; i++)
{
free(arr[i].myRowData);
}
free(arr);
return 0;
}
Upvotes: 1
Reputation: 75
Solution: At last, I managed to get what I was looking for.
Declaration:
NodeClass* currentNode; //Single Pointer Declaration
NodeClass*** triplePtrNode; //Triple Pointer Declaration
Definition & Allocation:
//row, col are dynamic values at runtime
//row memory allocation
triplePtrNode = (NodeClass***)malloc(sizeof(NodeClass)*row);
for (i=0; i<row; ++i){
//col memory allocation
triplePtrNode[i] = (NodeClass**)malloc(sizeof(NodeClass)*col);
}
Usage:
for (i=0; i<memberCounts; ++i){
*(*(triplePtrNode+i)+0) = currentNode->member1;
*(*(triplePtrNode+i)+1) = currentNode->member2;
}
Upvotes: 0