Reputation: 8986
I have two tableView running in my project.I have successfully passed data from my first tableView to second tableView controller using segue.I am trying to save the data which i passed to secondViewController using NSUserDefaults.My partial code below....
First VC:
var tableView: UITableView!
var DataArray = ["Bus","Helicopter","Truck","Boat","Bicycle","Motorcycle","Plane","Train","Car","S cooter","Caravan"]
var sendSelectedData = NSString()
override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
let indexPath = tableView.indexPathForSelectedRow!
let currentCell = tableView.cellForRow(at: indexPath) as UITableViewCell!
// print(indexPath)
// print(currentCell)
sendSelectedData = (currentCell!.textLabel?.text)! as String as NSString
performSegue(withIdentifier: "ShowDetails", sender: indexPath)
}
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
let selectedIndex = sender as! NSIndexPath
let currentCell = tableView.cellForRow(at: selectedIndex as IndexPath)!
self.sendSelectedData = (currentCell.textLabel?.text)! as String as NSString
if segue.identifier == "ShowDetails" {
let viewController = segue.destination as! SecondController
viewController.newItem = (self.sendSelectedData as String)
}
}
Second VC:
var NewArray = [""]
var newItem: String = ""
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
NewArray.insert(newItem, at: Array.count)
self.tableView?.beginUpdates()
// NewArray.append(newItem)
let defaults = UserDefaults.standard
defaults.object(forKey: "NewArray")
self.tableView?.endUpdates()
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "Cell", for: indexPath) as UITableViewCell
cell.textLabel?.text = NewArray[(indexPath as NSIndexPath).row] as String
return cell
}
func insertRowsAtIndexPaths(indexPaths: [AnyObject], withRowAnimation animation: UITableViewRowAnimation) {
}
func reloadRowsAtIndexPaths(indexPaths: [AnyObject], withRowAnimation animation: UITableViewRowAnimation) {
}
I am following https://grokswift.com/uitableview-updates/ article to achieve the function....
Thanks in Advance.
Upvotes: 0
Views: 817
Reputation: 285064
In AppDelegate
applicationDidFinishLaunching
register an empty array as default value for the key "NewArray".
let defaultValues = ["NewArray": [String]()]
UserDefaults.standard.register(defaults: defaultValues)
In Second VC define newArray
(variable names are supposed to start with a lowercase letter) also as empty String
array
var newArray = [String]()
In viewDidLoad
retrieve the array from user defaults, append the new item, save the array back to user defaults and reload the table view
override func viewDidLoad() {
super.viewDidLoad()
let defaults = UserDefaults.standard
newArray = defaults.array(forKey: "NewArray") as! [String]
newArray.append(newItem)
defaults.set(newArray, forKey: "NewArray")
self.tableView?.reloadData()
}
beginUpdates()
, endUpdates()
and insertRowsAtIndexPath / reloadRowsAtIndexPaths
are not needed at all.
Upvotes: 1