AerialsintheSky
AerialsintheSky

Reputation: 11

Name does not exist in current context error

I'm using the tutorial Introduction to Programming Through Game Development Using Microsoft XNA Game Studio. I'm having trouble in the section about adding resources to a project.

I copied the instructions fairly well from what I can tell, except for changing the name of the picture - Still I get 3 errors being screen saying various names don't exist in the current context. How can I resolve these?

enter image description here

enter image description here

Upvotes: 0

Views: 2788

Answers (1)

Marcel B
Marcel B

Reputation: 518

Both your texture and your rectangle are defined, initialized and disposed in your Init-Method. They are not accessible outside of that method. What you have to do is either pass them as method-parameters (not possible in in the Drawing-Method of XNA) or to make them "more public" and define them outside of your Init-Method:

private Texture2D starPic600Texture;
private Rectangle starPic600Rect;

protected override void LoadContent()
{
    spriteBatch = new SpriteBatch(GraphicsDevice);

    starPic600Rect = new Rectangle(30,20,600,600);
    starPic600Texture = this.Content.Load<Texture2D>("starPic600");
}

PS: Next time add your code-samples to your Question as code instead of Pictures. This would make it a Little bit easier to copy-paste and addapt your samples.

Upvotes: 1

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