Reputation: 1703
I currently use glClearBuffer*
functions to clear draw buffers in a project running in OpenGL ES 3.0. The glClearBuffer documentation states the following:
The glClearBufferfv, glClearBufferiv, and glClearBufferuiv commands should be used to clear fixed-point, signed integer, and unsigned integer color buffers respectively.
Am I right to understand it as follow:
Use glClearBufferfv
if draw buffer is GL_FLOAT
type
Use glClearBufferiv
if draw buffer is GL_INT
type
Use glClearBufferuiv
if draw buffer is GL_UNSIGNED_INT
type
Is that correct? I'm asking because there is no mention (from what I can tell) about the proper way to clear a draw buffer of other types, such as GL_BYTE
and GL_UNSIGNED_BYTE
.
Thanks!
Upvotes: 2
Views: 1363
Reputation: 473457
The fv
version should be used for buffers with normalized or floating-point image formats. The iv
and uiv
versions should be used for buffers with signed and unsigned integer formats.
This does not restrict them to a specific format, but general categories of formats. GL_RGBA8UI
is an unsigned integer format, as is GL_R32UI
.
GL_INT
is not any kind of image format.
Upvotes: 2