Reputation: 7736
I am playing with <canvas>
tag and just encountered a problem:
https://jsfiddle.net/awguo/6yLqa5hz/
I want to get the coordinates of a point when I click on a canvas.
I searched for a while and found some functions, but as a 300x300 canvas, the point of its right-bottom point is (300,150). Shouldn't it be 300,300 (because the img is 300x300 and the canvas is 100% on it)?
Why?
What should I do to get the 300x300
?
Upvotes: 2
Views: 72
Reputation: 105035
You must adjust the event.clientX
and event.clientY
coordinates returned by your event handlers by the offset of the canvas element vs the window. To do that you can use canvas.getBoundingClientRect
to get the left
& top
canvas offsets. Be sure to listen for resize
& scroll
events. When those events happen you must re-fetch the canvas's current offset.
// Fetch offsetX & offsetY variables that contain the
// canvas offset versus the window
// Re-fetch when the window is resized or scrolled
function reOffset(){
var BB=canvas.getBoundingClientRect();
offsetX=BB.left;
offsetY=BB.top;
}
var offsetX,offsetY;
reOffset();
window.onscroll=function(e){ reOffset(); }
window.onresize=function(e){ reOffset(); }
Here's how to use the offsets to calculate correct mouse coordinates in an event handler:
function handleMouseDown(e){
// tell the browser we're handling this event
e.preventDefault();
e.stopPropagation();
// calculate the mouse position
mouseX=parseInt(e.clientX-offsetX);
mouseY=parseInt(e.clientY-offsetY);
// your stuff
}
Upvotes: 2
Reputation: 273
function getMousePos(canvas, evt) {
var rect = canvas.getBoundingClientRect();
return {
x: evt.clientX,
y: evt.clientY
};
}
Is enough to work. You image is 350px big, not 300px.
Upvotes: 1