Reputation: 157
#include <iostream>
#include <string>
using namespace std;
struct Point {
private:
int xCord,yCord;
public:
void setX(int x);
void setY(int y);
int getX();
int getY();
int rotate(int x, int y, Point p1);
int moveHorizontally(int x, int a, int b);
int moveVertically(int y, int a, int b);
};
int main() {
Point p1;
p1.setX(1); //sets X
p1.setY(2); //sets Y
cout << p1.getX() << ", " << p1.getY() << endl; //prints current value of X & Y
p1.rotate(p1.getX(), p1.getY(), p1);
cout << p1.getX() << ", " << p1.getY() << endl;
return 0;
}
void Point::setX(int newX) {
xCord = newX;
}
void Point::setY(int newY) {
yCord = newY;
}
int Point::getY() { //This will just return the y Cord.
return yCord;
}
int Point::getX() { //This will just return the x Cord.
return xCord;
}
int Point::moveHorizontally(int x, int tempX, int tempY) {
//Move the point to the right if positive.
//Move the point to the left if negative.
int newX = tempX + (x);
return newX;
}
int Point::moveVertically(int y, int tempX, int tempY) {
//Move the point up if positive.
//Move the point down if negative.
int newY = tempY + (y);
return newY;
}
int Point::rotate(int tempX, int tempY, Point p1){
//(1,2) -->> (-2,1)
int tempX_DNC = tempX;
int tempY_DNC = tempY;
int quadrant;
if((tempX > 0) && (tempY > 0)) { //Quadrant 1: x(positive), y(positive) Then rotates to Quad 2
quadrant = 1;
tempX = -(tempY);
tempY = tempX_DNC;
} else if ((tempX < 0) && (tempY > 0)) { //Quadrant 2: x(negative), y(positive) Then rotates to Quad 3
quadrant = 2;
tempX = -(tempY_DNC);
tempY = tempX_DNC;
} else if ((tempX < 0) && (tempY < 0)) { //Quadrant 3: x(negative), y(negative) Then rotates to Quad 4
quadrant = 3;
tempX = -(tempY_DNC);
tempY = tempX_DNC;
} else if ((tempX > 0) && (tempY < 0)) { //Quadrant 4: x(positive), y(negative) Then rotates to Quad 1
quadrant = 4;
tempX = -(tempY_DNC);
tempY = tempX_DNC;
} else {
quadrant = 0;
}
//This will rotate the points 90* to the left.
//(1,2) will then become (-2,1)
//I could have if in quadrant1, all are positive, if in quadrant 2 the x would be negative and y would be positive
//If in quadrant 3 the x and y will both be negative, if in quadrant 4 the x would be positive and the y would be negative
cout << tempX << ", " << tempY << endl;
p1.setX(tempX);
p1.setY(tempY);
cout <<"x is: " <<p1.getX() <<endl;
cout <<"Y is: " <<p1.getY() <<endl;
}
Code is above.
So I am creating a class Point. Point has 2 private variables xCord, yCord. I want to call the rotate function and have that be able to modify the xCord, yCord but it does not. I am not sure why. I tried passing the Point p1 to the function and to see if that would fix the issue but it did not, I also tried without passing the Point p1 and just having Point p1 inside the function definition.
p1.setX(VARIABLE); works when it is in main(). but not when I call p1.setX(VARIABLE) inside another member function.
Upvotes: 1
Views: 101
Reputation: 3726
You are passing a copy of p1
to the rotate
function. Only this copy is modified.
Upvotes: 2
Reputation: 11
void point::rotate() {
xcord = ycord;
ycord = xcord;
}
is all you need for basic rotation
Upvotes: -2
Reputation: 122830
You pass the point by value:
int rotate(int x, int y, Point p1);
^^--------pass-by-value
ie. the p1
inside the function is a copy of p1
in main
that gets deleted once the function returns. If you want to change the point that is passed as parameter inside the function then pass it by reference:
int rotate(int x, int y, Point& p1);
^^--------pass-by-reference
PS: ... However, as rotate
is a member function of Point
you should probably rather rotate the instance on which you are calling it, change its signature to
int rotate(int x, int y);
and instead of changing the coordinates of some point passed as parameter do this:
this->setX(tempX); // this-> not really necessary, just added for clarity
this->setY(tempY);
Alternatively you keep it as is and pass the point that is supposed to be rotated as parameter, but then you should consider making the method static
.
PPS: If you want to change it to pass-by-reference, you have to change the signature in the class declaration to:
int rotate(int x, int y, Point& p1);
and the definition you have to change to:
int Point::rotate(int tempX, int tempY, Point& p1) { /*...*/ }
Upvotes: 1