D. Atanasov
D. Atanasov

Reputation: 21

Unity3d black objects when tested in an Android phone

When I test my game in an actual android phone I get some objects colored in black. They are called LowpolyStreetPack and I have tried everything - changed the shader to different setting, added an animator component, added a mesh colider etc.

I have 4.7 version of Unity3d and I can't update it because my entire game is built with this version and then I have to fix other scripts.

Have this ever happened to you? What type of shader could be better?

Upvotes: 0

Views: 704

Answers (1)

solidpixel
solidpixel

Reputation: 12084

What texture format are you using for the black objects? Black is a "default error color" in GLES, in particular for samplers which cannot be decoded (no data, or unsupported format). There are a number of proprietary texture formats in existence, which could well explain this one (e.g. if the assets were designed for iOS using PVRCT, and your Android phone GPU not from Img. Tech).

Upvotes: 1

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