Reputation: 12398
Suddenly we get build-errors for the android part of our React-Native app, which builds perfectly on iOS and which is in the stores since many months (AppStore and PlayStore). Some days ago i could perfectly build the android version, but now this error occurs:
:app:generateReleaseSources
:app:processReleaseJavaRes UP-TO-DATE
:app:compileReleaseJavaWithJavac
:app:compileReleaseNdk UP-TO-DATE
:app:compileReleaseSources
:app:lintVitalRelease
:app:preDexRelease UP-TO-DATE
:app:dexRelease
Unknown source file : UNEXPECTED TOP-LEVEL EXCEPTION:
Unknown source file : com.android.dex.DexException: Multiple dex files define Lcom/google/android/gms/internal/zzpq;
Unknown source file : at com.android.dx.merge.DexMerger.readSortableTypes(DexMerger.java:596)
Unknown source file : at com.android.dx.merge.DexMerger.getSortedTypes(DexMerger.java:554)
Unknown source file : at com.android.dx.merge.DexMerger.mergeClassDefs(DexMerger.java:535)
Unknown source file : at com.android.dx.merge.DexMerger.mergeDexes(DexMerger.java:171)
Unknown source file : at com.android.dx.merge.DexMerger.merge(DexMerger.java:189)
Unknown source file : at com.android.dx.command.dexer.Main.mergeLibraryDexBuffers(Main.java:502)
Unknown source file : at com.android.dx.command.dexer.Main.runMonoDex(Main.java:334)
Unknown source file : at com.android.dx.command.dexer.Main.run(Main.java:277)
Unknown source file : at com.android.dx.command.dexer.Main.main(Main.java:245)
Unknown source file : at com.android.dx.command.Main.main(Main.java:106)
:app:dexRelease FAILED
FAILURE: Build failed with an exception.
* What went wrong:
Execution failed for task ':app:dexRelease'.
> com.android.ide.common.process.ProcessException: org.gradle.process.internal.ExecException: Process 'command '/Library/Java/JavaVirtualMachines/jdk1.8.0_92.jdk/Contents/Home/bin/java'' finished with non-zero exit value 2
After google-ing a while i've found out that this can be occured by third party libraries. so i deactivated all libs that was added in the last two weeks. The error remains.
Is there any possibility to debug this error to find out the root cause?
This is the build.gradle:
apply plugin: "com.android.application"
import com.android.build.OutputFile
/**
* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
* and bundleReleaseJsAndAssets).
* These basically call `react-native bundle` with the correct arguments during the Android build
* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
* bundle directly from the development server. Below you can see all the possible configurations
* and their defaults. If you decide to add a configuration block, make sure to add it before the
* `apply from: "../../node_modules/react-native/react.gradle"` line.
*
* project.ext.react = [
* // the name of the generated asset file containing your JS bundle
* bundleAssetName: "index.android.bundle",
*
* // the entry file for bundle generation
* entryFile: "index.android.js",
*
* // whether to bundle JS and assets in debug mode
* bundleInDebug: false,
*
* // whether to bundle JS and assets in release mode
* bundleInRelease: true,
*
* // whether to bundle JS and assets in another build variant (if configured).
* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
* // The configuration property can be in the following formats
* // 'bundleIn${productFlavor}${buildType}'
* // 'bundleIn${buildType}'
* // bundleInFreeDebug: true,
* // bundleInPaidRelease: true,
* // bundleInBeta: true,
*
* // the root of your project, i.e. where "package.json" lives
* root: "../../",
*
* // where to put the JS bundle asset in debug mode
* jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
*
* // where to put the JS bundle asset in release mode
* jsBundleDirRelease: "$buildDir/intermediates/assets/release",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in debug mode
* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in release mode
* resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
*
* // by default the gradle tasks are skipped if none of the JS files or assets change; this means
* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
* // date; if you have any other folders that you want to ignore for performance reasons (gradle
* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
* // for example, you might want to remove it from here.
* inputExcludes: ["android/**", "ios/**"]
* ]
*/
buildscript {
repositories {
maven { url 'https://maven.fabric.io/public' }
}
dependencies {
// The Fabric Gradle plugin uses an open ended version to react
// quickly to Android tooling updates
classpath 'io.fabric.tools:gradle:1.+'
}
}
apply plugin: 'io.fabric'
repositories {
maven { url 'https://maven.fabric.io/public' }
}
apply from: "../../node_modules/react-native/react.gradle"
apply from: "../../node_modules/react-native-code-push/android/codepush.gradle"
/**
* Set this to true to create two separate APKs instead of one:
* - An APK that only works on ARM devices
* - An APK that only works on x86 devices
* The advantage is the size of the APK is reduced by about 4MB.
* Upload all the APKs to the Play Store and people will download
* the correct one based on the CPU architecture of their device.
*/
def enableSeparateBuildPerCPUArchitecture = false
/**
* Run Proguard to shrink the Java bytecode in release builds.
*/
def enableProguardInReleaseBuilds = false
android {
compileSdkVersion 23
buildToolsVersion "23.0.1"
defaultConfig {
applicationId "com.zizzle.app"
minSdkVersion 16
targetSdkVersion 22
versionCode 39
versionName "1.26.88"
ndk {
abiFilters "armeabi-v7a", "x86"
}
}
splits {
abi {
reset()
enable enableSeparateBuildPerCPUArchitecture
universalApk false // If true, also generate a universal APK
include "armeabi-v7a", "x86"
}
}
signingConfigs {
release {
storeFile file(ZIZZLE_RELEASE_STORE_FILE)
storePassword ZIZZLE_RELEASE_STORE_PASSWORD
keyAlias ZIZZLE_RELEASE_KEY_ALIAS
keyPassword ZIZZLE_RELEASE_KEY_PASSWORD
}
}
buildTypes {
release {
minifyEnabled enableProguardInReleaseBuilds
proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
signingConfig signingConfigs.release
}
}
// applicationVariants are e.g. debug, release
applicationVariants.all { variant ->
variant.outputs.each { output ->
// For each separate APK per architecture, set a unique version code as described here:
// http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
def versionCodes = ["armeabi-v7a":1, "x86":2]
def abi = output.getFilter(OutputFile.ABI)
if (abi != null) { // null for the universal-debug, universal-release variants
output.versionCodeOverride =
versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
}
}
}
}
dependencies {
compile project(':react-native-device-info')
compile project(':react-native-uuid-generator')
compile project(':react-native-google-analytics-bridge')
compile project(':react-native-billing')
compile project(':react-native-code-push')
compile project(':react-native-extra-dimensions-android')
compile project(':react-native-sound')
compile project(':react-native-fs')
compile project(':react-native-fetch-blob')
compile project(':react-native-vector-icons')
compile project(':react-native-i18n')
compile project(':react-native-code-push')
compile project(':react-native-fabric')
compile('com.crashlytics.sdk.android:crashlytics:2.5.5@aar') {
transitive = true;
}
compile fileTree(dir: "libs", include: ["*.jar"])
compile "com.android.support:appcompat-v7:23.0.1"
compile "com.facebook.react:react-native:+" // From node_modules
compile project(':react-native-sqlite-storage')
compile project(':react-native-google-analytics-bridge')
}
// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
from configurations.compile
into 'libs'
}
After suggestions of @michele i've updated build.gradle, the error is another one now:
FAILURE: Build failed with an exception.
- What went wrong: Execution failed for task ':app:packageAllReleaseClassesForMultiDex'.
java.util.zip.ZipException: duplicate entry: com/google/android/gms/internal/zzpy.class
apply plugin: "com.android.application"
import com.android.build.OutputFile
/**
* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
* and bundleReleaseJsAndAssets).
* These basically call `react-native bundle` with the correct arguments during the Android build
* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
* bundle directly from the development server. Below you can see all the possible configurations
* and their defaults. If you decide to add a configuration block, make sure to add it before the
* `apply from: "../../node_modules/react-native/react.gradle"` line.
*
* project.ext.react = [
* // the name of the generated asset file containing your JS bundle
* bundleAssetName: "index.android.bundle",
*
* // the entry file for bundle generation
* entryFile: "index.android.js",
*
* // whether to bundle JS and assets in debug mode
* bundleInDebug: false,
*
* // whether to bundle JS and assets in release mode
* bundleInRelease: true,
*
* // whether to bundle JS and assets in another build variant (if configured).
* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
* // The configuration property can be in the following formats
* // 'bundleIn${productFlavor}${buildType}'
* // 'bundleIn${buildType}'
* // bundleInFreeDebug: true,
* // bundleInPaidRelease: true,
* // bundleInBeta: true,
*
* // the root of your project, i.e. where "package.json" lives
* root: "../../",
*
* // where to put the JS bundle asset in debug mode
* jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
*
* // where to put the JS bundle asset in release mode
* jsBundleDirRelease: "$buildDir/intermediates/assets/release",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in debug mode
* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in release mode
* resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
*
* // by default the gradle tasks are skipped if none of the JS files or assets change; this means
* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
* // date; if you have any other folders that you want to ignore for performance reasons (gradle
* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
* // for example, you might want to remove it from here.
* inputExcludes: ["android/**", "ios/**"]
* ]
*/
buildscript {
repositories {
maven { url 'https://maven.fabric.io/public' }
}
dependencies {
// The Fabric Gradle plugin uses an open ended version to react
// quickly to Android tooling updates
classpath 'io.fabric.tools:gradle:1.+'
}
}
apply plugin: 'io.fabric'
repositories {
maven { url 'https://maven.fabric.io/public' }
}
apply from: "../../node_modules/react-native/react.gradle"
apply from: "../../node_modules/react-native-code-push/android/codepush.gradle"
/**
* Set this to true to create two separate APKs instead of one:
* - An APK that only works on ARM devices
* - An APK that only works on x86 devices
* The advantage is the size of the APK is reduced by about 4MB.
* Upload all the APKs to the Play Store and people will download
* the correct one based on the CPU architecture of their device.
*/
def enableSeparateBuildPerCPUArchitecture = false
/**
* Run Proguard to shrink the Java bytecode in release builds.
*/
def enableProguardInReleaseBuilds = false
android {
compileSdkVersion 23
buildToolsVersion "23.0.1"
defaultConfig {
applicationId "com.zizzle.app"
minSdkVersion 16
targetSdkVersion 22
versionCode 39
versionName "1.26.88"
ndk {
abiFilters "armeabi-v7a", "x86"
}
multiDexEnabled true
}
splits {
abi {
reset()
enable enableSeparateBuildPerCPUArchitecture
universalApk false // If true, also generate a universal APK
include "armeabi-v7a", "x86"
}
}
signingConfigs {
release {
storeFile file(ZIZZLE_RELEASE_STORE_FILE)
storePassword ZIZZLE_RELEASE_STORE_PASSWORD
keyAlias ZIZZLE_RELEASE_KEY_ALIAS
keyPassword ZIZZLE_RELEASE_KEY_PASSWORD
}
}
buildTypes {
release {
minifyEnabled enableProguardInReleaseBuilds
proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
signingConfig signingConfigs.release
}
}
// applicationVariants are e.g. debug, release
applicationVariants.all { variant ->
variant.outputs.each { output ->
// For each separate APK per architecture, set a unique version code as described here:
// http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
def versionCodes = ["armeabi-v7a":1, "x86":2]
def abi = output.getFilter(OutputFile.ABI)
if (abi != null) { // null for the universal-debug, universal-release variants
output.versionCodeOverride =
versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
}
}
}
}
dependencies {
compile project(':react-native-billing')
compile project(':react-native-code-push')
compile project(':react-native-device-info')
compile project(':react-native-extra-dimensions-android')
compile project(':react-native-fs')
compile project(':react-native-fetch-blob')
compile project(':react-native-google-analytics-bridge')
compile project(':react-native-i18n')
compile project(':react-native-fabric')
compile project(':react-native-sqlite-storage')
compile project(':react-native-sound')
compile project(':react-native-uuid-generator')
compile project(':react-native-vector-icons')
compile('com.crashlytics.sdk.android:crashlytics:2.5.5@aar') {
transitive = true;
}
compile fileTree(dir: "libs", include: ["*.jar"])
compile "com.android.support:appcompat-v7:23.0.1"
compile "com.facebook.react:react-native:+" // From node_modules
}
// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
from configurations.compile
into 'libs'
}
Upvotes: 0
Views: 720
Reputation: 12398
The issue is caused by a specific library called "react-native-device-info".
After including this library the error in my question happens, and after exluding this library, everything works fine again.
I've opened an issue on github: https://github.com/rebeccahughes/react-native-device-info/issues/102
Upvotes: 1
Reputation: 5363
Try this
apply plugin: "com.android.application"
import com.android.build.OutputFile
/**
* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
* and bundleReleaseJsAndAssets).
* These basically call `react-native bundle` with the correct arguments during the Android build
* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
* bundle directly from the development server. Below you can see all the possible configurations
* and their defaults. If you decide to add a configuration block, make sure to add it before the
* `apply from: "../../node_modules/react-native/react.gradle"` line.
*
* project.ext.react = [
* // the name of the generated asset file containing your JS bundle
* bundleAssetName: "index.android.bundle",
*
* // the entry file for bundle generation
* entryFile: "index.android.js",
*
* // whether to bundle JS and assets in debug mode
* bundleInDebug: false,
*
* // whether to bundle JS and assets in release mode
* bundleInRelease: true,
*
* // whether to bundle JS and assets in another build variant (if configured).
* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
* // The configuration property can be in the following formats
* // 'bundleIn${productFlavor}${buildType}'
* // 'bundleIn${buildType}'
* // bundleInFreeDebug: true,
* // bundleInPaidRelease: true,
* // bundleInBeta: true,
*
* // the root of your project, i.e. where "package.json" lives
* root: "../../",
*
* // where to put the JS bundle asset in debug mode
* jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
*
* // where to put the JS bundle asset in release mode
* jsBundleDirRelease: "$buildDir/intermediates/assets/release",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in debug mode
* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in release mode
* resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
*
* // by default the gradle tasks are skipped if none of the JS files or assets change; this means
* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
* // date; if you have any other folders that you want to ignore for performance reasons (gradle
* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
* // for example, you might want to remove it from here.
* inputExcludes: ["android/**", "ios/**"]
* ]
*/
buildscript {
repositories {
maven { url 'https://maven.fabric.io/public' }
}
dependencies {
// The Fabric Gradle plugin uses an open ended version to react
// quickly to Android tooling updates
classpath 'io.fabric.tools:gradle:1.+'
}
}
apply plugin: 'io.fabric'
repositories {
maven { url 'https://maven.fabric.io/public' }
}
apply from: "../../node_modules/react-native/react.gradle"
apply from: "../../node_modules/react-native-code-push/android/codepush.gradle"
/**
* Set this to true to create two separate APKs instead of one:
* - An APK that only works on ARM devices
* - An APK that only works on x86 devices
* The advantage is the size of the APK is reduced by about 4MB.
* Upload all the APKs to the Play Store and people will download
* the correct one based on the CPU architecture of their device.
*/
def enableSeparateBuildPerCPUArchitecture = false
/**
* Run Proguard to shrink the Java bytecode in release builds.
*/
def enableProguardInReleaseBuilds = false
android {
compileSdkVersion 23
buildToolsVersion "23.0.1"
defaultConfig {
applicationId "com.zizzle.app"
minSdkVersion 16
targetSdkVersion 23
versionCode 39
versionName "1.26.88"
ndk {
abiFilters "armeabi-v7a", "x86"
}
multiDexEnabled true
}
splits {
abi {
reset()
enable enableSeparateBuildPerCPUArchitecture
universalApk false // If true, also generate a universal APK
include "armeabi-v7a", "x86"
}
}
signingConfigs {
release {
storeFile file(ZIZZLE_RELEASE_STORE_FILE)
storePassword ZIZZLE_RELEASE_STORE_PASSWORD
keyAlias ZIZZLE_RELEASE_KEY_ALIAS
keyPassword ZIZZLE_RELEASE_KEY_PASSWORD
}
}
buildTypes {
release {
minifyEnabled enableProguardInReleaseBuilds
proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
signingConfig signingConfigs.release
}
}
// applicationVariants are e.g. debug, release
applicationVariants.all { variant ->
variant.outputs.each { output ->
// For each separate APK per architecture, set a unique version code as described here:
// http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
def versionCodes = ["armeabi-v7a":1, "x86":2]
def abi = output.getFilter(OutputFile.ABI)
if (abi != null) { // null for the universal-debug, universal-release variants
output.versionCodeOverride =
versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
}
}
}
}
dependencies {
compile project(':react-native-billing')
compile project(':react-native-code-push')
compile project(':react-native-device-info')
compile project(':react-native-extra-dimensions-android')
compile project(':react-native-fs')
compile project(':react-native-fetch-blob')
compile project(':react-native-google-analytics-bridge')
compile project(':react-native-i18n')
compile project(':react-native-fabric')
compile project(':react-native-sqlite-storage')
compile project(':react-native-sound')
compile project(':react-native-uuid-generator')
compile project(':react-native-vector-icons')
compile('com.crashlytics.sdk.android:crashlytics:2.5.5@aar') {
transitive = true;
}
compile "com.android.support:appcompat-v7:23.0.1"
compile "com.facebook.react:react-native:+" // From node_modules
}
// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
from configurations.compile
into 'libs'
}
Upvotes: 0