Reputation: 79
I converted a project from Swift 2 to Swift 3 and now I get an error in the following line:
for i:CGFloat in 0 ..< 2.0 + self.frame.size.width / ( skyTexture.size().width * 2.0 ) += 1 {
which says: left side of mutating operator isn't mutable '..<' returns immutable value
let skyTexture = SKTexture(imageNamed: "sky")
skyTexture.filteringMode = .nearest
let moveSkySprite = SKAction.moveBy(x: -skyTexture.size().width * 2.0, y: 0, duration: TimeInterval(0.1 * skyTexture.size().width * 2.0))
let resetSkySprite = SKAction.moveBy(x: skyTexture.size().width * 2.0, y: 0, duration: 0.0)
let moveSkySpritesForever = SKAction.repeatForever(SKAction.sequence([moveSkySprite,resetSkySprite]))
for i:CGFloat in 0 ..< 2.0 + self.frame.size.width / ( skyTexture.size().width * 2.0 ) += 1 {
let sprite = SKSpriteNode(texture: skyTexture)
sprite.setScale(2.0)
sprite.zPosition = -20
sprite.position = CGPoint(x: i * sprite.size.width, y: sprite.size.height / 2.0 + groundTexture.size().height * 2.0)
sprite.run(moveSkySpritesForever)
moving.addChild(sprite)
}
Upvotes: 0
Views: 881
Reputation: 7741
In essence what you want is still a loop through integer values incremented by 1. So you can just calculate the last int value and use a simple for each loop:
for i in 0..<Int(self.frame.size.width / ( skyTexture.size().width * 2.0 )) + 2 {
//do your stuff here
sprite.position = CGPoint(x: CGFloat(i) * sprite.size.width, y: sprite.size.height / 2.0 + groundTexture.size().height * 2.0)
}
Upvotes: 3