Reputation: 577
I want to know this to debug my app. I deeply suspect it's the lack of memory that caused the app crashed. Thanks!
Upvotes: 0
Views: 1461
Reputation: 6125
You should use the Profiler. Here, the section dedicated to memory.
An extracted from the documentation (Simple mode):
The Simple view shows a simple overview how memory is used throughout Unity in real-time on a per-frame basis. Unity reserves memory pools for allocations in order to avoid asking the operating system for memory too often. This is displayed as a reserved amount, and how much is used.
The areas covered by this are:
- Unity The amount of memory tracked by allocations in native Unity code
- Mono The total heap size and used heap size used by managed code. This memory is garbage-collected
- GfxDriver The estimated amount of memory the driver is using on Textures, render targets, Shaders and Mesh data.
- FMOD The Audio driver’s estimated memory usage
- Profiler Memory used for the Profiler data
Upvotes: 3