Reputation: 1833
Can you please help me to resolve this issue as I am not getting any idea to resolve it.
for (x,height) in variances.enumerated()
{
let p = CGPoint(x: step + waveWidth*CGFloat(x), y: self.frame.size.height/2)
let cp1 = CGPoint(x: p.x - (3.0/4.0)*waveWidth ,y: p.y + (waveHeight + CGFloat(variance/2) - height))
let cp2 = CGPoint(x: p.x - (1.0/4.0)*waveWidth, y: p.y - (waveHeight + CGFloat(variance/2) - height))
CGContextAddCurveToPoint(context, cp1.x, cp1.y, cp2.x, cp2.y, p.x, p.y)
}
Upvotes: 0
Views: 712
Reputation: 6600
Read swift-evolution and Xcode 8 Release Notes.
Summary: In Swift 3 C-function declarations from Frameworks like CoreGraphics are not imported as CGContextDoSomething: CGContext -> T -> U
but like member methods of type CGContext. So it must be called like:
let context: CGContext = <…> // Get CGContext instance, how is irrelevant for example
context.doSomething(<…>)
Also you should try adding CGPath with curve instead of directly drawing in context.
Upvotes: 1