Reputation: 13302
I'm new to svgs and brand new to snap.svg. I'm working on generating elements within an SVG and have the following to work with:
<svg width="600" height="400" style="shape-rendering: geometricPrecision; position: absolute;
left: 0; top: 0;">
<defs>
...
<circle id="dot" r="10" stroke-width="2"></circle>
</defs>
</svg>
I want to use javascript to create mutliple instances of the circle #dot
at different positions. So I have some javascript using snap.svg like this:
var dot = svg.use("dot");
var r = dot.attr("r");
dot.attr({ x: shapeData.X-r, y: shapeData.Y-r, class: "dot" });
but the value I'm getting for the radius, r
, is null. How can I access values describing my circle like, r, width, height, fill color, etc?
Upvotes: 1
Views: 2277
Reputation: 826
The way use elements work in SVG is they are basically just pointers to the original object. If you place a clone of that dot on the canvas with use, the clone doesn't have a defined radius. It points back to dot, which has a defined radius.
It's not entirely clear to me what all you need to do but I think the right way to approach this is to get a reference to dot that you can then use for this purpose. You can clone dot and add other attributes to it later.
Aside from that you're just missing a lot of Snap stuff you need but maybe that's because you're just giving us a snippet.
Here's some code:
<svg id="svg" width="600" height="400" style="shape-rendering: geometricPrecision; position:absolute;left: 0; top: 0;">
<defs>
<circle id="dot" r="10" stroke-width="2"></circle>
</defs>
</svg>
JS:
// reference to svg
var svg=Snap('#svg')
// reference to dot, stored in a
var a=svg.select('[id="dot"]')
// what's the radius of a?
var r=a.attr('r')
alert('The radius is '+r)
// clone a and add it to the svg
b=a.use()
svg.append(b)
// give b some attributes
b.attr({x:100,y:50})
console.log(b.attr())
Fiddle here: https://jsfiddle.net/ksy7mLsx/1/
Upvotes: 3