Reputation: 835
I have a problem about my cell's button. In my tableView each row is composed by: an image, some labels and a button. The button has a checkmark image. When it is clicked, the button's image changes. The problem is that also another button's image changes without reason. This mistake happens because my cell is reused.
I have tried to use prepareForReuse
method in TableViewCell but nothing happens. I've also tried with selectedRowAt
but I didn't have any results. Please help me.
Image 1:
Image 2:
This is my func in my custom Cell:
override func prepareForReuse() {
if checkStr == "uncheck"{
self.checkBook.setImage(uncheck, for: .normal)
} else if checkStr == "check"{
self.checkBook.setImage(check, for: .normal)
}
}
func isPressed(){
let uncheck = UIImage(named:"uncheck")
let check = UIImage(named: "check")
if self.checkBook.currentImage == uncheck{
checkStr == "check"
} else self.checkBook.currentImage == check{
checkStr == "uncheck"
}
}
In my tableView
:
override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
let selectedCell: ListPropertyUserCell = tableView.cellForRow(at: indexPath) as! ListPropertyUserCell
let uncheck = UIImage(named:"uncheck")
let check = UIImage(named: "check")
if selectedCell.checkBook.imageView?.image == uncheck{
selectedCell.checkStr = "check"
} else if selectedCell.checkBook.imageView?.image == check{
selectedCell.checkStr = "uncheck"
}
}
Upvotes: 1
Views: 1317
Reputation: 776
I faced this problem recently, and did not find much about it. What solve, after much searching, was to use:
override func prepareForReuse() {
btnAdd.setImage(nil, for: .normal) //here I use to change to none image
super.prepareForReuse()
}
just put this method inside your custom UITableViewCell
, and set which item you want to realese stats.
Upvotes: 0
Reputation: 4815
Try my code . here selectindex
is use for get selected cell index and selectedindex
is NSMutableArray that i store all selected cell value.
var selectindex : Int?
var selectedindex : NSMutableArray = NSMutableArray()
@IBOutlet var tableview: UITableView!
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("LikeCell", forIndexPath: indexPath)
let like: UIButton = (cell.viewWithTag(2) as! UIButton)// like button
let comment: UIButton = (cell.viewWithTag(3) as! UIButton) // comment button
comment.setBackgroundImage(UIImage(named: "chat.png"), forState: UIControlState.Normal) // comment button set
like.addTarget(self, action: #selector(self.CloseMethod(_:event:)), forControlEvents: .TouchDown)
comment.addTarget(self, action: #selector(self.CloseMethod1(_:event:)), forControlEvents: .TouchDown)
return cell
}
// This is my like button action method.
@IBAction func CloseMethod(sender: UIButton, event: AnyObject) {
let touches = event.allTouches()!
let touch = touches.first!
let currentTouchPosition = touch.locationInView(self.tableview)
let indexPath = self.tableview.indexPathForRowAtPoint(currentTouchPosition)!
selectindex = indexPath.row
if selectedindex.containsObject(selectindex!) {
sender.setBackgroundImage(UIImage.init(named: "like (1).png"), forState: .Normal)
selectedindex.removeObject(selectindex!)
}else{
sender.setBackgroundImage(UIImage.init(named: "like.png"), forState: .Normal)
selectedindex.addObject(selectindex!)
}
}
Upvotes: 0
Reputation: 1648
UITableViewCell is reusable. You can't store state of view in cell. You should setup cell in
func tableView(UITableView, cellForRowAt: IndexPath)
method of your data source
The easiest way to achieve that is to implement
func tableView(UITableView, didSelectRowAt: IndexPath)
func tableView(UITableView, didDeselectRowAt: IndexPath)
methods of UITableViewDelegate
Then you can add/remove indexPath to some array in these methods and in cellForRowAtIndexPath setup cell.
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("YourTableViewCell") as! YourTableViewCell
if array.contains(indexPath) {
cell.checkBook.image = UIImage(named: "check")
} else {
cell.checkBook.image = UIImage(named: "uncheck")
}
return cell
}
Upvotes: 0
Reputation: 1
If you're using the click on the entire cell, you can override the setSelected func in your custom cell just like that.
override func setSelected(selected: Bool, animated: Bool) {
super.setSelected(selected, animated: animated)
if selected {
self.checkBook.image = UIImage(named: "check")
} else {
self.checkBook.image = UIImage(named: "uncheck")
}
}
Upvotes: 0
Reputation: 536
Try to do it like this:
var checkBook = UIImageView()
if self.checkBook.image == UIImage(named: "check"){
self.checkBook.image = UIImage(named: "uncheck")
}
else{
self.checkBook.image = UIImage(named: "check")
}
Upvotes: 0
Reputation: 1505
From the information in your post, this looks like a cell reuse issue. The problem is that the tableView
reuses the cells rather than creating new ones, to maintain performance. If you haven't reset the cell's state, the reused cell will be remain configured in the old state.
For a quick fix, you can implement the prepareForReuse
method on UITableViewCell
.
However, you'll need to store which cell is 'checked' in your view controller if you want the checkbox to be selected after scrolling the tableView. You can store this yourself, or use the tableView's didSelectRowAtIndexPath
method.
Upvotes: 1