Reputation: 8663
I want to be able to call sub-functions that work with private data. Currently I have this:
var myFunction4 = function() {
this.secret1 = 0;
this.secret2 = 0;
var that = this;
this.iterate1 = function(){
return that.secret1++;
}
this.iterate2 = function(){
return that.secret2++;
}
this.addSecrets = function(){
return that.secret1 + that.secret2;
}
return {
iterate1: this.iterate1,
iterate2: this.iterate2,
addSecrets: this.addSecrets,
}
};
The bad thing about this is that to call one of the methods, I have to do:
myFunction4().iterate1();
Which executes myFunction4()
every single time I want to access a method. Not only is this inefficient, but it resets secret1
each time so I can't iterate it. I've tried using the new
operator, but that exposes secret1
and secret2
, and it messes up the ability to nest functions deeply.
var myFunction3 = function() {
this.secret1 = 0;
this.secret2 = 0;
this.iterate1 = function(){
return this.secret1++;
}
this.iterate2 = function(){
return this.secret2++;
}
this.addSecrets = function(){
return this.secret1 + this.secret2;
}
};
var f3 = new myFunction3();
f3.secret1; // exposes the secret!
See the console logs at the bottom of this JSFiddle for more examples.
How can I have a function with both private and public vars/methods which retain their values and don't need to be called multiple times?
Upvotes: 0
Views: 111
Reputation: 4530
While the other answers are absolutely fine and correct, there is one more issue to consider when emulating OOP behaviour in javascript.
The function execution context issue will bite us hard when we will try to use a public method as a e.g. async. callback.
The magical this
will point to a different object then we expect in the OOP world.
Of course there are ways to bind the context but why to worry about this after we define the 'class' in a non OOP js ;)
Here is a simple solution to this
: Do not use this
. Let the closure refactor this
out ;)
var myFunction4 = function() {
// we could inherit here from another 'class' (object)
// by replacing `this` with e.g. `new SuperClass()`
var that = this;
// 'private' variables
var secret1 = 0;
var secret2 = 0;
// 'public' variables
that.somePublicVar = 4;
// 'private' methods
var somePrivateMethod = function(){
secret2 = 77;
that.somePublicVar = 77;
}
// 'public' methods
that.iterate1 = function(){
return secret1++;
}
that.iterate2 = function(){
return secret2++;
}
that.addSecrets = function(){
return secret1 + secret2;
}
return that;
};
var f = new myFunction4();
console.log( f.iterate1() ); // 0
console.log( f.iterate1() ); // 1
console.log( f.secret1 ); //undefined
console.log( f.somePublicVar ); //4
Upvotes: 4
Reputation: 26191
What I understand from your explanation as per your second snippet is that you need a sharedPrivate
among the instantiated objects. You can not do this with classical object creation patterns like constructor, factory or module. This is possible by taking a private variable under closure in the prototype of the constructor so that it doesn't get reset each time an object is created and at the meantime the instantiated objects are provided with necessary methods to access, modify and share it privately.
function SharedPrivate(){
var secret = 0;
this.constructor.prototype.getSecret = function(){return secret}
this.constructor.prototype.setSecret = function(v){ secret = v;}
this.constructor.prototype.incrementSecret = function(){secret++}
}
var o1 = new SharedPrivate();
var o2 = new SharedPrivate();
console.log(o1.getSecret()); // 0
console.log(o2.getSecret()); // 0
o1.setSecret(7);
console.log(o1.getSecret()); // 7
console.log(o2.getSecret()); // 7
o2.incrementSecret()
console.log(o1.getSecret()); // 8
And another method of getting a similar result would be
function SharedPrivate(){
var secret = 0;
return {getS : function(){return secret},
setS : function(v){secret = v},
incS : function(){secret++}
};
}
sharedProto = SharedPrivate(); // secret is now under closure to be shared
var o1 = Object.create(sharedProto); // sharedProto becomes o1.__proto__
var o2 = Object.create(sharedProto); // sharedProto becomes o2.__proto__
o1.setS(7); // o1 sets secret to 7
console.log(o2.getS()); // when o2 access it secret is still 7
o2.incS(); // o2 increments the secret
console.log(o1.getS()); // o1 can access the incremented value
Upvotes: 1
Reputation: 471
Try that (closures power!):
var myFunction3 = function() {
var secret1 = 0;
var secret2 = 0;
this.iterate1 = function(){
return secret1++;
}
this.iterate2 = function(){
return secret2++;
}
this.addSecrets = function(){
return secret1 + secret2;
}
};
var f3 = new myFunction3();
now only the methods are exposeds
Edited version:
If you don't wanna execute the main function every time you call sub-method, you can change a bit your approach and use the power of IIFE (immediately-invoked function expression)
var myFunction4 = (function() {
var secret1 = 0;
var secret2 = 0;
var iterate1 = function(){
return secret1++;
}
var iterate2 = function(){
return secret2++;
}
var addSecrets = function(){
return secret1 + secret2;
}
return {
iterate1: iterate1,
iterate2: iterate2,
addSecrets: addSecrets
}
}());
Then you can use this:
myFunction4.iterate1();
myFunction4.iterate2();
myFunction4.addSecrets();
Hope this helps you
Upvotes: 2
Reputation: 491
A basic pattern:
var myFunction = function() {
var that = this;
var secret1 = 0;
var secret2 = 0; // private
this.public1 = 0; // public
this.iterate1 = function(){
return secret1++;
}
this.iterate2 = function(){
return secret2++;
}
this.addSecrets = function() { // public
return privateMethod();
}
var privateMethod = function() { // private
return secret1 + secret2;
}
return this; // return function itself!
};
var myFn = new myFunction();
myFn.public1 // 0
myFn.secret1 // undefined
myFn.addSecrets();
I recommend you to read the excellent Learning JavaScript Design Patterns by Addy Osmani.
Upvotes: 1
Reputation: 96
Why don't you try Revealing Module Pattern
var myFunction4 = function() {
var secret1 = 0,
secret2 = 0,
iterate1 = function(){
return secret1++;
},
iterate2 = function(){
return secret2++;
},
addSecrets = function(){
return secret1 + secret2;
};
// public functions and properties
return {
iterate1: iterate1,
iterate2: iterate2,
addSecrets: addSecrets,
}
}();
myFunction4.iterate1(); // is available
myFunction4.secret2; // is private and not available outside of myFunction4
Hope it helps
Upvotes: 1
Reputation: 6282
I generally only use the factory pattern to create objects unless I absolutely need to have the performance benefits of prototypical inheritance.
Using the factory pattern also means you don't have to deal with the ever changing value of this
in different contexts.
var factory = function() {
// internal private state
var state = {
secret1: 0,
secret2: 0
}
function iterate1(){
return state.secret1++;
}
function iterate2(){
return state.secret2++;
}
function addSecrets(){
return state.secret1 + state.secret2;
}
function __privateMethod() {
// this is private because it's not on the returned object
}
// this is the public api
return {
iterate1,
iterate2,
addSecrets
}
}
// create a secret module
var secret = factory()
console.log(
secret.iterate1(), // 0
secret.iterate2(), // 0
secret.addSecrets(), // 2
secret.secret1, // undefined
secret.secret2 // undefined
)
// you can even create more with the same factory
var secret2 = factory()
Upvotes: 1