Reputation: 118
I am using fastJSON to read data from a JSON file that I made, (the JSON file have data of a game's levels for a project in Unity, but that is not important). This is the JSON content:
{"1": {
"background": "background1.png",
"description": "A description of this level",
"enemies":
[{"name": "enemy1", "number": "5"},
{"name": "enemy2", "number": "2"}]},
"2": {
"background": "background1.png",
"description": "A description of this level",
"enemies":
[{"name": "enemy1", "number": "8"},
{"name": "enemy2", "number": "3"}]},
"3": {
"background": "background2.png",
"description": "A description of this level",
"enemies":
[{"name": "enemy2", "number": "5"},
{"name": "enemy3", "number": "3"},
{"name": "enemy4", "number": "1"}]}
}
This is my code:
using UnityEngine;
using System.Collections.Generic;
using fastJSON;
public class LevelManager : MonoBehaviour {
private Dictionary<string, object> currentLevelData;
public TextAsset levelJSON;
public int currentLevel;
// Use this for initialization
void Start () {
currentLevelData = LevelElements (currentLevel);
if (currentLevelData != null) {
Debug.Log (currentLevelData["background"]);
Debug.Log (currentLevelData["description"]);
/* How iterate the "enemies" array */
} else {
Debug.Log ("Could not find level '" + currentLevel + "' data");
}
}
Dictionary<string, object> LevelElements (int level) {
string jsonText = levelJSON.ToString();
Dictionary<string, object> dictionary = fastJSON.JSON.Parse(jsonText) as Dictionary<string, object>;
Dictionary<string, object> levelData = null;
if (dictionary.ContainsKey (level.ToString ())) {
levelData = dictionary [level.ToString ()] as Dictionary<string, object>;
}
return levelData;
}
}
I don't know how iterate the array data with the name "enemies".
Upvotes: 1
Views: 1804
Reputation: 129777
With the way your code is currently written, you would iterate over the enemies like this:
foreach (Dictionary<string, object> enemy in (List<object>)currentLevelData["enemies"])
{
Debug.Log(enemy["name"]);
Debug.Log(enemy["number"]);
}
However, I would recommend making some strongly typed classes to receive your data:
public class Level
{
public string background { get; set; }
public string description { get; set; }
public List<Enemy> enemies { get; set; }
}
public class Enemy
{
public string name { get; set; }
public string number { get; set; }
}
Ideally, this would allow you to deserialize like this:
Dictionary<string, Level> dictionary =
fastJSON.JSON.ToObject<Dictionary<string, Level>>(jsonText);
Unfortunately, it seems that fastJSON cannot handle this (I tried it and got an exception). However, if you switch to a more robust library like Json.Net, it works with no problem:
Dictionary<string, Level> dictionary =
JsonConvert.DeserializeObject<Dictionary<string, Level>>(jsonText);
This would allow you to rewrite your code so you can work with your data more more easily:
public class LevelManager : MonoBehaviour
{
private Level currentLevelData;
public string levelJSON;
public int currentLevel;
// Use this for initialization
void Start()
{
currentLevelData = LevelElements(currentLevel);
if (currentLevelData != null)
{
Debug.Log(currentLevelData.background);
Debug.Log(currentLevelData.description);
foreach (Enemy enemy in currentLevelData.enemies)
{
Debug.Log(enemy.name);
Debug.Log(enemy.number);
}
}
else
{
Debug.Log("Could not find level '" + currentLevel + "' data");
}
}
Level LevelElements(int level)
{
string jsonText = levelJSON.ToString();
Dictionary<string, Level> dictionary =
JsonConvert.DeserializeObject<Dictionary<string, Level>>(jsonText);
Level levelData = null;
if (dictionary.ContainsKey(level.ToString()))
{
levelData = dictionary[level.ToString()];
}
return levelData;
}
}
Upvotes: 1