Reputation: 153
I need help doing some OpenGL 3.3 programming with core profile. I'm running on an Arch Linux OS with the packages xf86-video-intel
and mesa-libgl
installed. I have Intel HD 4400 built into my CPU
When I enter glxinfo | grep OpenGL
into terminal, It shows I can support OpenGL 3.3
OpenGL vendor string: Intel Open Source Technology Center
OpenGL renderer string: Mesa DRI Intel(R) Haswell Mobile
OpenGL core profile version string: 3.3 (Core Profile) Mesa 12.0.3
OpenGL core profile shading language version string: 3.30
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 3.0 Mesa 12.0.3
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.0 Mesa 12.0.3
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00
OpenGL ES profile extensions:
I'm using GLFW3 and GLEW to setup OpenGL
if(!glfwInit()) {
return -1;
}
GLFWwindow* window = glfwCreateWindow(800, 600, "Hello Guys", NULL, NULL);
if(!window) {
glfwTerminate();
return -1;
}
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
glfwWindowHint(GLFW_RESIZABLE, GL_FALSE);
glfwMakeContextCurrent(window);
if(glewInit() != GLEW_OK) {
printf("GLEW did not initialize\n");
glfwTerminate();
return -1;
}
However, when I try to compile shaders, I get the error GLSL 3.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, and 3.00 ES
It seems Mesa or GLFW3 is making my PC use the forward compatible profile instead of the core profile. How can I fix this?
Upvotes: 2
Views: 6093
Reputation: 52167
From the docs (emphasis mine):
void glfwWindowHint( int hint, int value )
This function sets hints for the next call to
glfwCreateWindow
. ...
So: unless you want the defaults make sure to set hints before you create the window:
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
glfwWindowHint(GLFW_RESIZABLE, GL_FALSE);
GLFWwindow* window = glfwCreateWindow(800, 600, "Hello Guys", NULL, NULL);
if(!window) {
glfwTerminate();
return -1;
}
Upvotes: 3