Reputation: 2212
I've started to create a battle game with Spritekit.
I have a splash screen and main menu. I used UIViewController to create these two pages and SKScene to create a game scene. Now in MainMenu I want to switch to GameScene in Play button action but the GameScene doesn't show anything. I have break points in GameScene, and surprisingly all the codes in didMoveToView is running but my page dent switch to GameScene and I am still in MainMenu.
I used the following code to switch from uiviewcontroller to game scene:
@IBAction func playButton(sender: UIButton) {
let scene = GameScene(size:view.bounds.size)//(fileNamed: "GameScene") {
let skView = self.view as! SKView
skView.showsFPS = true
skView.showsNodeCount = true
skView.ignoresSiblingOrder = true
scene.scaleMode = .AspectFill
skView.presentScene(scene)
}
the
override func didMoveToView(view: SKView) {
/* Setup your scene here */
let myLabel = SKLabelNode(fontNamed:"Chalkduster")
myLabel.text = "Hello, World!"
myLabel.fontSize = 45
myLabel.position = CGPoint(x:CGRectGetMidX(self.frame), y:CGRectGetMidY(self.frame))
self.addChild(myLabel)
}
is running and I can navigate to it by break points.
Upvotes: 0
Views: 185
Reputation: 2212
Finally i found the problem. I had to remove all the objects like UIImages, Buttons, Labels,... from superview. like this :
for view in self.view.subviews {
view.removeFromSuperview()
}
They didn't let the GameScene Nodes to be presented.
Upvotes: 1