Reputation: 131
I am currently trying to convert raw binary image data (512 x 512 24bpp) to a 512 x 512 8bpp image by using 3bits for the R channel, 3 for the G channel, and 2 for the B channel. However when using my code my picture comes out grey scale? Can anyone tell me what I'm doing wrong?
/*24 bit per pixel - 8 bit per pixel transformation*/
unsigned char buf[512][512][3];
unsigned char in[512][512][3];
unsigned char out[512][512][3];
unsigned char pix[512][512];
int main(){
FILE *fp, *output;
int i, j;
/*open file*/
if((fp = fopen("LennaRGB512.data", "rb")) == NULL){
printf("error opening file\n");
}
/*read file into buffer*/
for (i = 0; i < 512; i++) {
for (j = 0; j < 512; j++) {
buf[i][j][0] = fgetc(fp); /*r*/
buf[i][j][1] = fgetc(fp); /*g*/
buf[i][j][2] = fgetc(fp); /*b*/
in[i][j][0] = buf[i][j][0];
in[i][j][1] = buf[i][j][1];
in[i][j][2] = buf[i][j][2];
}
}
fclose(fp);
output = fopen("lenna_8bpp.data", "wb");
for(i = 0; i < 512; i++){
char pix[512][512];
for(j = 0; j < 512; j++){
out[i][j][0] = (in[i][j][0] * 8) / 256;
out[i][j][1] = (in[i][j][1] * 8) / 256;
out[i][j][2] = (in[i][j][2] * 4) / 256;
pix[i][j] = (out[i][j][0] << 5) | (out[i][j][1] << 2) | out[i][j][2];
fputc(pix[i][j], output);
}
}
fclose(output);
return 0;
}
There are tons of questions on doing this with .bmp files and others but I can't find any help with manipulating the raw image data pixel by pixel.
Upvotes: 1
Views: 1256
Reputation: 17051
I agree with the commenters. I think the grayscale is very likely an artifact of your viewer rather than your conversion. However, your conversion can also be improved. Try the following output loop:
unsigned char pix; /* don't need 512*512 of them. */
unsigned char r, g, b;
for(row = 0; row < 512; row++){
for(col = 0; col < 512; col++){
r = in[row][col][0] >> 5; /* keep 3 bits */
g = in[row][col][1] >> 5;
b = in[row][col][2] >> 6; /* keep 2 bits */
pix = (r << 5) | (g << 2) | b;
fputc(pix, output);
}
}
You are only processing one pixel at a time, so you only need one pix
value.
For each of the r
, g
, and b
, color components (remember to specify unsigned char
throughout), use >>
(right shift) to drop all the bits except the most significant. This is simpler and more clear than the *8/256
sequence. Also, I believe *8/256
only works because arithmetic is promoted to int
— if it were done in char
s, the *8
could cause overflow and lose data.
Edit The problem is indeed in the display. I have posted a palette and instructions on my blog since the full contents are too long for the space here. Yes, I know link-only answers are bad :( . I just saved it into the Archive in case of link rot.
You do need to open the image as Indexed, and then assign the colormap of the image.
Upvotes: 2