Reputation: 69
I'm experiencing a graphical glitch with an imported model while using JSONLoader.
I can't really explain it, you'll have to see it.
It may have something to do with the different materials and the camera POV.
You can find the plunk here:
http://plnkr.co/edit/0VjHiGNmWFHxdoMWC3GV?p=info
JSONLoader part of the code:
var loader = new THREE.JSONLoader();
loader.load( 'tv.js',
function ( geometry, materials ) {
var tv = new THREE.Mesh( geometry, new THREE.MeshFaceMaterial(materials) );
glScene.add(tv);
} );
Upvotes: 1
Views: 825
Reputation: 104763
The "glitch" you are referring to is due to z-fighting.
Your camera near plane is 0.01 and far plane is 20000. Small values of the near plane can lead to depth-sorting precision problems.
In your case, set your near plane to, 1 or 10.
ref: http://www.opengl.org/wiki/Depth_Buffer_Precision.
three.js r.81
Upvotes: 1