Reputation: 337
Im trying to animate a figure created in Scene Builder, using the Transition class. Controller:
public class Controller{
@FXML
private Line line1;
@FXML
private Line line2;
@FXML
private Line line3;
@FXML
private Rectangle rectangle1;
private double mult_factor;
private double rectangle_height;
public Controller(){
final Animation anim = new Transition() {
{
setCycleDuration(Duration.millis(3000));
}
@Override
protected void interpolate(double frac) {
rectangle_height = rectangle1.getHeight();
mult_factor = frac * 5.8;
rectangle1.setHeight(rectangle_height * mult_factor);
}
};
}}
Main Class:
public class FormTest extends Application {
public static void main(String[] args) {
launch(args);
}
@Override
public void start(Stage primaryStage) throws Exception {
primaryStage.setTitle("The container test");
primaryStage.setHeight(600);
primaryStage.setWidth(600);
Pane pane = (Pane) FXMLLoader.load(FormTest.class.getResource("conf.fxml"));
Controller ctr = new Controller();
primaryStage.setScene(new Scene(pane));
primaryStage.show();
}}
FXML File:
<Pane maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity" prefHeight="400.0" prefWidth="600.0" xmlns:fx="http://javafx.com/fxml/1" xmlns="http://javafx.com/javafx/2.2" fx:controller="Controller">
<children>
<Line fx:id="line1" endX="100.0" endY="300.0" layoutX="106.0" layoutY="70.0" startX="100.0" />
<Line fx:id="line2" endX="100.0" endY="300.0" layoutX="300.0" layoutY="70.0" startX="100.0" />
<Line fx:id="line3" endX="193.0" layoutX="207.0" layoutY="370.0" />
<Rectangle fx:id="rectangle1" arcHeight="5.0" arcWidth="5.0" fill="DODGERBLUE" height="42.0" layoutX="207.0" layoutY="327.0" stroke="BLACK" strokeType="INSIDE" width="192.0" />
</children>
</Pane>
The Scene just appears but nothing happens, the animation does not occur. What am I doing wrong there?
Upvotes: 0
Views: 168
Reputation: 209225
You never start the animation, which you can do in the Controller
's initialize()
method:
public class Controller{
@FXML
private Line line1;
@FXML
private Line line2;
@FXML
private Line line3;
@FXML
private Rectangle rectangle1;
private double mult_factor;
private double rectangle_height;
public void initialize() {
final Animation anim = new Transition() {
{
setCycleDuration(Duration.millis(3000));
}
@Override
protected void interpolate(double frac) {
rectangle_height = rectangle1.getHeight();
mult_factor = frac * 5.8;
rectangle1.setHeight(rectangle_height * mult_factor);
}
};
anim.play();
}
}
The animation probably isn't doing what you want it to do, but that will at least make it run.
Upvotes: 0
Reputation: 74
This should do the trick!
public Controller(){
> final Animation anim = new Transition() {
> {
> setCycleDuration(Duration.millis(3000));
> }
> @Override
> protected void interpolate(double frac) {
> rectangle_height = rectangle1.getHeight();
> mult_factor = frac * 5.8;
> rectangle1.setHeight(rectangle_height * mult_factor);
> }
> };
> anim.play(); // <- start the actual animation
}
}
Upvotes: 1