Reputation: 347
I have such code below.
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
context = getApplicationContext();
openCamera();
}
private final CameraDevice.StateCallback stateCallback = new CameraDevice.StateCallback() {
@Override
public void onOpened(CameraDevice camera) {
//This is called when the camera is open
Log.e(TAG, "onOpened");
cameraDevice = camera;
createCameraPreview();
//closeCamera();
}
@Override
public void onDisconnected(CameraDevice camera) {
Log.e(TAG, "onDisconnected");
//cameraDevice.close();
}
@Override
public void onError(CameraDevice camera, int error) {
Log.e(TAG, "onError");
cameraDevice.close();
cameraDevice = null;
}
};
private void openCamera() {
manager = (CameraManager) getSystemService(Context.CAMERA_SERVICE);
Log.e(TAG, "is camera open");
try {
cameraId = manager.getCameraIdList()[0];
CameraCharacteristics characteristics = manager.getCameraCharacteristics(cameraId);
StreamConfigurationMap map = characteristics.get(CameraCharacteristics.SCALER_STREAM_CONFIGURATION_MAP);
assert map != null;
imageDimension = map.getOutputSizes(SurfaceTexture.class)[0];
manager.openCamera(cameraId, stateCallback, null);
} catch (CameraAccessException e) {
e.printStackTrace();
}
Log.e(TAG, "openCamera X");
}
private void closeCamera() {
Log.e(TAG, "closeCamera start");
if (null != cameraDevice) {
cameraDevice.close();
cameraDevice = null;
}
if (null != imageReader) {
imageReader.close();
imageReader = null;
}
}
protected void createCameraPreview() {
Log.e(TAG, "createCameraPreview start");
if (null != cameraDevice) {
try {
SurfaceTexture texture = new SurfaceTexture(1);
assert texture != null;
texture.setDefaultBufferSize(imageDimension.getWidth(), imageDimension.getHeight());
Surface surface = new Surface(texture);
if (null == cameraDevice) {
Log.e(TAG, "cameraDevice is null");
return;
}
captureRequestBuilder = cameraDevice.createCaptureRequest(CameraDevice.TEMPLATE_PREVIEW);
captureRequestBuilder.addTarget(surface);
} catch (CameraAccessException e) {
e.printStackTrace();
}
Log.e(TAG, "createCameraPreview exit");
takePicture();
}
}
After camera opened, I prepare camera and then taking a picture. But method public void onOpened(CameraDevice camera);
loops and camera prepares every second. So, how to close CameraManager to stop looping method public void onOpened(CameraDevice camera);
?
If I try to close camera with method private void closeCamera();
after taking a picture, CameraManager still works, method onOpened
still loops and I get an exception. Sometimes exception says that camera already closed, sometimes that I try to get a null pointer.
I guess that camera after each capturing photo closes and creates a new pointer to camera.
How to stop it?
Upvotes: 3
Views: 4552
Reputation: 71
You have to try close CameraCaptureSession
instead of Camera
. You can do this via cameraCaptureSessions.close()
Then you can create a new session.
You received an exception because when you closed the CameraCaptureSession the Camera is null.
Upvotes: 2