Reputation: 16142
I'm trying to drag an image in a containing div, overlaying a video. When I mousedown
, the image jumps from the current position without me moving it. How can I fix this?. Also, is it possible to restrict the movement of the image within the parent?
window.onload = addListeners();
function moveImage(e) {
var move = document.getElementById('overlay');
move.style.position = 'absolute';
move.style.top = e.clientY + 'px';
move.style.left = e.clientX + 'px';
}
function addListeners(){
document.getElementById('overlay').addEventListener('mousedown', mouseDown, false);
window.addEventListener('mouseup', mouseUp, false);
}
function mouseUp()
{
window.removeEventListener('mousemove', moveImage, true);
}
function mouseDown(e){
window.addEventListener('mousemove', moveImage, true);
}
#overlay-box {
position: relative;
}
#overlay {
position: absolute;
z-index: 30000;
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.0.3/jquery.min.js"></script>
<div id="overlay-box">
<img style="width: 150px; height: 150px" id="overlay" src="https://s-media-cache-ak0.pinimg.com/originals/0a/cf/7e/0acf7efc731f9b6a544e85198e484286.png">
<video id="video" src="http://clips.vorwaerts-gmbh.de/VfE_html5.mp4" autoplay style="position: relative; border:1px solid green" width="400" height="300">
</video>
</div>
Upvotes: 1
Views: 180
Reputation: 1
When I
mousedown
, the image jumps from the current position without me moving it. How can I fix this?.
You can adjust .top
, .left
property values to 1/2 img
width
, height
move.style.top = e.clientY - 75 + "px";
move.style.left = e.clientX - 75 + "px";
mousedown
event at center of image should position center of drag at center of img
element.
jsfiddle https://jsfiddle.net/zv5pwu20/4/
Upvotes: 0
Reputation: 124
You have to consider the differrence between coordinates of click point and left-top point of image when mouse down first time:
function int(number)
{
number = parseInt(number);
if (isNaN(number)) {
number = 0;
}
return number;
}
var firstClickDeltaX,
firstClickDeltaY;
window.onload = addListeners();
function moveImage(e)
{
e.preventDefault();
var move = document.getElementById('overlay'),
clickX = int(e.clientX),
clickY = int(e.clientY),
imageX = int(move.style.left),
imageY = int(move.style.top),
newImageX,
newImageY;
move.style.position = 'absolute';
if (firstClickDeltaX == undefined) {
firstClickDeltaX = clickX - imageX;
}
if (firstClickDeltaY == undefined) {
firstClickDeltaY = clickY - imageY;
}
newImageX = clickX - firstClickDeltaX;
newImageY = clickY - firstClickDeltaY;
move.style.top = newImageY + 'px';
move.style.left = newImageX + 'px';
}
function addListeners()
{
document.getElementById('overlay').addEventListener('mousedown', mouseDown, false);
window.addEventListener('mouseup', mouseUp, false);
}
function mouseUp()
{
window.removeEventListener('mousemove', moveImage, true);
}
function mouseDown(e)
{
window.addEventListener('mousemove', moveImage, true);
firstClickDeltaX = undefined;
firstClickDeltaY = undefined;
}
For restrict the movement of the image within the parent you need to add conditions for X- and Y-axis like this:
newImageX = clickX - firstClickDeltaX;
if (newImageX < 0) {
newImageX = 0;
}
if (newImageX + imageWidth > parentWidth) {
newImageX = parentWidth - imageWidth;
}
Upvotes: 1