Reputation: 215
$(document).ready(function() {
var hero_image = new Array();
hero_image[0] = new Image();
hero_image[0].src = 'assets/images/link.png';
hero_image[0].id = 'image';
hero_image[1] = new Image();
hero_image[1].src = 'assets/images/bongo.png';
hero_image[1].id = 'image';
hero_image[2] = new Image();
hero_image[2].src = 'assets/images/gandondorf.jpg';
hero_image[2].id = 'image';
hero_image[3] = new Image();
hero_image[3].src = 'assets/images/queen.png';
hero_image[3].id = 'image';
var young_hero = ["Link", "Bongo Bongo", "Gandondorf", "Queen Gohma"];
var health = [100, 70, 120, 50];
var attack_power = [];
var counter_power = [];
console.log(hero_image[0]);
function it_is_over_9000(){
for (var i = 0; i < young_hero.length; i++) {
var x = Math.floor(Math.random(attack_power)*20) + 3;
var y = Math.floor(Math.random(attack_power)*10) + 3;
attack_power.push(x);
counter_power.push(y);
}
}
function ready_board(){
it_is_over_9000();
for (var i = 0; i < young_hero.length; i++) {
var hero_btns = $("<button>");
hero_btns.addClass("hero hero_button");
hero_btns.attr({
"data-name": young_hero[i],
"data-health": health[i],
"data-image": hero_image[i],
"data-attack": attack_power[i],
"data-counter": counter_power[i],
"data-index": i
});
hero_btns.text(young_hero[i]);
hero_btns.append(hero_image[i]);
hero_btns.append(health[i]);
$("#buttons").append(hero_btns);
}
}
function char(){
$(".hero_button").on("click", function() {
var hero = $(this);
var hero_select = hero.data('index');
for (var i = 0; i < young_hero.length; i++) {
//var attack = ;
if (i != hero_select){
var enemies = $("<button>");
enemies.addClass("hero enemy");
enemies.attr({
"data-power" : it_is_over_9000(),
"data-name": young_hero[i],
"data-health": health[i],
"data-image": hero_image[i],
"data-attack": attack_power[i],
"data-counter": counter_power[i],
"data-index": i
});
enemies.text(young_hero[i]);
enemies.append(hero_image[i]);
enemies.append(health[i]);
$("#battle").append(enemies);
}
}
$("#buttons").html($(this).data('name','health','image'));
defender();
});
}
function defender(){
$(".enemy").on("click", function() {
var enemy = $(this);
var enemy_select = enemy.data("index");
console.log(enemy_select);
for (var i = 0; i < young_hero.length; i++) {
if (i == enemy_select) {
var defender = $("<button>");
defender.addClass("hero defender");
defender.attr({
"data-name": young_hero[i],
"data-health": health[i],
"data-image": hero_image[i],
"data-attack": attack_power[i],
"data-counter": counter_power[i],
"data-index": i
});
defender.text(young_hero[i]);
defender.append(hero_image[i]);
defender.append(health[i]);
$("#defend").append(defender);
$(this).remove();
}
}
});
}
$(".defend_button").on("click" , function(){
if($(".defender").data("health") == 0){
$(".defender").remove();
}
$(".defender").attr({
"data-health": $(".defender").data("health") - $(".hero_button").data("attack")
});
});
ready_board();
char();
});
I am trying to make a RPG game and I have the characters being generated the way I want them too but on the $(".defend_button").on("click" , function() at the end it doesn't update the data-health as it should. It only updates once but upon many clicks on the defend-button it doesn't update past the first time.
<!DOCTYPE html>
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>Zelda</title>
<script type='text/javascript' src='https://code.jquery.com/jquery-2.2.0.min.js'></script>
<script type = "text/javascript" src = "assets/javascript/game.js"></script>
<link href="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.7/css/bootstrap.min.css" rel="stylesheet" integrity="sha384-BVYiiSIFeK1dGmJRAkycuHAHRg32OmUcww7on3RYdg4Va+PmSTsz/K68vbdEjh4u" crossorigin="anonymous">
<link rel="stylesheet" type="text/css" href="assets/css/style.css">
</head>
<style type="text/css">
.hero { width: 125px; height:150px; border-style: solid; padding: 2px; float: left; margin: 2px; float: left; }
.letter-button-color { color: darkcyan; }
.fridge-color { color: orange; }
#display { margin-top:78px; height:500px; width:220px; margin-left:60px; }
#buttons { padding-top:60px; }
#clear { margin-left: 20px; font-size: 25px; color: black; border-style: solid; width: 100px; }
#image{width: 100px; height: 100px; margin-left: 10px; }
</style>
<body>
<div class="row">
<div class="col-md-8">Select Your Character</div>
</div>
<div class="row">
<div id="buttons" class="col-md-8"></div>
</div>
<div class="row">
<div id="battle" class="col-md-8">
</div>
</div>
<div class="row">
<div class="col-md-8">
<button class="btn btn-primary defend_button">Defend</button>
</div>
</div>
<div class="row">
<div id="defend">
</div>
</div>
</body>
</html>
Upvotes: 3
Views: 372
Reputation: 33933
You have to use .data()
to update the health value.
var battleResult = $(".defender").data("health") - $(".hero_button").data("attack");
console.log("battleResult should be: "+battleResult );
$(".defender").data({
"health": battleResult
});
I played a little with your game.
I found how to update the health display below the image too...
Since only updating the data wasn't changing anything on the screen.
So, I left the above code there, for you to see it is effectively working.
But since you have to re-create the button to update health on scrreen... It is kind of useless.
I also fixed the death condition
from if($(".defender").data("health") == 0){
to if($(".defender").data("health") <= 0){
I have to stop here before changing to much things.
See it in CodePen
Check your loop in it_is_over_9000()
, because I think it is running uselessly too often.
And a dead defender has to be "buried" (lol).
Because when it is killed, a click on the defend button is kind of ressurrecting it.
;)
Upvotes: 1
Reputation: 1270
Try setting the attribute like this. Also, I recommend putting $(".defender")
in a variable so you aren't requerying it each time.
var defender = $(".defender");
var loweredHealth = defender.data("health") - $(".hero_button").data("attack");
defender.attr('data-health`, loweredHealth);
Update:
It looks like the $('.defender')
call will return multiple items. You either need to select a specific defender
or iterate through them individually like so:
$('.defender').each(function(i, nextDefender) {
var loweredHealth = nextDefender.data("health") - $(".hero_button").data("attack");
nextDefender.attr('data-health`, loweredHealth);
});`
Upvotes: 0