Reputation:
I am making an app in Xcode 7 using Swift and SpriteKit. My idea is to have a spaceship that moves with the finger, or basically just follows it, yet I'm having trouble. This is the code:
import Foundation
import SpriteKit
class secondScene: SKScene {
override func didMoveToView(view: SKView) {
// var timer = NSTimer.scheduledTimerWithTimeInterval(0.2, target: self, selector: Selector(spawnBullets()), userInfo: nil, repeats: true)
//buttons
let leftbutton = SKSpriteNode(imageNamed: "LeftArrow")
leftbutton.position = CGPoint(x: self.frame.size.width*0.2, y: self.frame.size.height*0.1)
leftbutton.size = CGSize(width: 220, height: 80)
leftbutton.color = SKColor.blueColor()
leftbutton.zPosition = 100
self.addChild(leftbutton)
let rightbutton = SKSpriteNode(imageNamed: "RightArrow")
rightbutton.position = CGPoint(x: self.frame.size.width*0.8, y: self.frame.size.height*0.1)
rightbutton.size = CGSize(width: 220, height: 80)
rightbutton.color = SKColor.blueColor()
rightbutton.zPosition = 100
self.addChild(rightbutton)
//spaceship
let spaceship = SKSpriteNode(imageNamed: "spaceship")
spaceship.zPosition = 100
spaceship.size = CGSize(width: 200, height: 120)
spaceship.position = CGPoint(x: self.frame.size.width/2, y: self.frame.size.height*0.15)
self.addChild(spaceship)
}
let spaceship = SKSpriteNode(imageNamed: "spaceship")
override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
for touch: AnyObject in touches {
let location = touch.locationInNode(self)
spaceship.position.x = location.x
}
}
}
I run this and to me it seems like my spaceship should follow my finger, yet it doesn't. It just stays in the position I specifies before. I've got no errors and I'm out of ideas. Any thoughts?
Upvotes: 0
Views: 29
Reputation: 10674
Remove this line in your spaceship code in didMoveToView
let spaceship = SKSpriteNode(imageNamed: "spaceship")
so that you are actually using the global property you created above touchesBegan.
You probably also want to include/move your code in touchesMoved.
override func touchesMoved(touches: Set<UITouch>, withEvent event: UIEvent?) {
for touch in touches {
let location = touch.locationInNode(self)
spaceship.position.x = location.x
}
}
Hope this helps
Upvotes: 1