Reputation: 2212
I am working on a 3D unity project, which I have a platform in it and a character who runs on that platform, I placed the character on the platform but it started to fall down so I solved the problems by following these steps:
added a capsule collider to the object, it still fall through the platform
added a collider to the platform, then it didn't fall down but now these two objects are soled to each other so the character is just moving her legs in the same place,
Is there any way to make the character move on the platform while still using colliders?
Note 1: I made the collider trigger in the image to make the same exact behaviour with out colliders.
Note 2: I tried to put each one of them on a different layer but I get the same problem.
code:
void Update ()
{
rbody.velocity = new Vector3(rbody.velocity.x,0f,playerVelocity*Time.deltaTime);
rbody.transform.rotation = Quaternion.identity;
.
.
.
}
Upvotes: 1
Views: 853
Reputation: 31
Hi Friend you have 2 options...
Upvotes: 0
Reputation: 56
Making the collider trigger is like adding no collider. Trigger is only used when you want the collider to detect something but not stop it from running into things. So I believe you should add a non-trigger collider to both the character and the platform but make sure that the colliders are not intersecting when you put the character manually at first. If that didn't work, tell me exactly the coordinates of the character and the platform and the sizes of their colliders and I will try to replicate your scene to figure out the problem. Hope this helps!
Upvotes: 1