Aaron
Aaron

Reputation: 6704

Swift 3 protocol extension using selector error

I have what I thought to be a very simple protocol extension for my UIViewControllers providing the capability to dismiss a keyboard through a tap gesture. Here's my code:

@objc protocol KeyboardDismissing { 
    func on(tap: UITapGestureRecognizer)
}

extension KeyboardDismissing where Self: UIViewController {

    func addDismissalGesture() {
        let tap = UITapGestureRecognizer(target: self, action: #selector(Self.on(tap:)))
        view.addGestureRecognizer(tap)
    }

    func on(tap: UITapGestureRecognizer) {
        dismissKeyboard()
    }

    func dismissKeyboard() {
        view.endEditing(true)
    }
}

The problem is that the above code throws a compile error on this line:

let tap = UITapGestureRecognizer(target: self, action: #selector(Self.on(tap:)))

With the error message:

Argument of '#selector' refers to instance method 'on(tap:)' that is not exposed to Objective-C

with the suggestion to "fix it" by adding @objc before func on(tap: UITapGestureRecognizer)

Ok fine, I add the tag:

@objc func on(tap: UITapGestureRecognizer) {
    dismissKeyboard()
}

But then, it throws a different compile error on this newly added @objc tag with the error message:

@objc can only be used with members of classes, @objc protocols, and concrete extensions of classes

with the suggestion to "fix it" by removing the exact same tag I was just told to add.

I originally thought adding @objc before my protocol definition would solve any #selector problems but apparently that's not the case, and these cyclical error messages/suggestions aren't helping in the slightest. I've gone down a wild goose chase of adding/removing @objc tags everywhere, marking methods as optional, putting methods in the protocol's definition, etc.

It also doesn't matter what I put in the protocol definition Leaving the extension the same, the following example does not work nor does any combination of the declared methods in the protocol's definition:

@objc protocol KeyboardDismissing { 
    func on(tap: UITapGestureRecognizer)
}

This tricks me into thinking it works by compiling as a stand alone protocol, but the second I try to add it to a view controller:

class ViewController: UIViewController, KeyboardDismissing {}

it spits back the original error.

Can someone explain what I'm doing wrong and how I can compile this?

Note:

I've looked at this question but it is for Swift 2.2 not Swift 3 nor does the answer compile as soon as you create a view controller class that inherits from the protocol defined in the example.

I've also looked at this question but the answer uses NotificationCenter which is not what I'm after.

If there are any other seemingly duplicate questions, please let me know.

Upvotes: 26

Views: 11114

Answers (7)

Abhijeet Rai
Abhijeet Rai

Reputation: 129

Here is a similar use-case, you can call a method through a selector without using @objc as in swift by using the dynamic keyword. By doing so, you are instructing the compiler to use dynamic dispatch implicitly.

import UIKit

protocol Refreshable: class {

    dynamic func refreshTableData()

    var tableView: UITableView! {get set}
}

extension Refreshable where Self: UIViewController {

    func addRefreshControl() {
        tableView.insertSubview(refreshControl, at: 0)
    }

    var refreshControl: UIRefreshControl {
        get {
            let tmpAddress = String(format: "%p", unsafeBitCast(self, to: Int.self))
            if let control = _refreshControl[tmpAddress] as? UIRefreshControl {
                return control
            } else {
                let control = UIRefreshControl()
                control.addTarget(self, action: Selector(("refreshTableData")), for: .valueChanged)
                _refreshControl[tmpAddress] = control
                return control
            }
        }
    }
}

fileprivate var _refreshControl = [String: AnyObject]()

class ViewController: UIViewController: Refreshable {
    @IBOutlet weak var tableView: UITableView! {
        didSet {
            addRefreshControl()
        }
    }

    func refreshTableData() {
        // Perform some stuff
    }
}

Upvotes: 0

hstdt
hstdt

Reputation: 6243

Here's my idea: avoid mixing swift protocol & objc protocol. enter image description here

Upvotes: 3

J. Doe
J. Doe

Reputation: 13043

@Frédéric Adda answer have the downside that you are responsible to unregister your observer, because it uses the block based way of adding an observer. In iOS 9 and later, the 'normal' way of adding an observer, will hold a weak reference to the observer and therefore the developer doesn't have to unregister the observer.

The following way will use the 'normal' way of adding an observer through protocol extensions. It uses a bridging class that will hold the selector.

Pro's:

  • You do not have the manually remove the observer
  • Typesafe way of using the NotificationCenter

Con's:

  • You have to call register manually. Do this once after self is fully initialized.

Code:

/// Not really the user info from the notification center, but this is what we want 99% of the cases anyway.
public typealias NotificationCenterUserInfo = [String: Any]

/// The generic object that will be used for sending and retrieving objects through the notification center.
public protocol NotificationCenterUserInfoMapper {
    static func mapFrom(userInfo: NotificationCenterUserInfo) -> Self

    func map() -> NotificationCenterUserInfo
}

/// The object that will be used to listen for notification center incoming posts.
public protocol NotificationCenterObserver: class {

    /// The generic object for sending and retrieving objects through the notification center.
    associatedtype T: NotificationCenterUserInfoMapper

    /// For type safety, only one notification name is allowed.
    /// Best way is to implement this as a let constant.
    static var notificationName: Notification.Name { get }

    /// The selector executor that will be used as a bridge for Objc - C compability.
    var selectorExecutor: NotificationCenterSelectorExecutor! { get set }

    /// Required implementing method when the notification did send a message.
    func retrieved(observer: T)
}

public extension NotificationCenterObserver {
    /// This has to be called exactly once. Best practise: right after 'self' is fully initialized.
    func register() {
        assert(selectorExecutor == nil, "You called twice the register method. This is illegal.")

        selectorExecutor = NotificationCenterSelectorExecutor(execute: retrieved)

        NotificationCenter.default.addObserver(selectorExecutor, selector: #selector(selectorExecutor.hit), name: Self.notificationName, object: nil)
    }

    /// Retrieved non type safe information from the notification center.
    /// Making a type safe object from the user info.
    func retrieved(userInfo: NotificationCenterUserInfo) {
        retrieved(observer: T.mapFrom(userInfo: userInfo))
    }

    /// Post the observer to the notification center.
    func post(observer: T) {
        NotificationCenter.default.post(name: Self.notificationName, object: nil, userInfo: observer.map())
    }
}

/// Bridge for using Objc - C methods inside a protocol extension.
public class NotificationCenterSelectorExecutor {

    /// The method that will be called when the notification center did send a message.
    private let execute: ((_ userInfo: NotificationCenterUserInfo) -> ())

    public init(execute: @escaping ((_ userInfo: NotificationCenterUserInfo) -> ())) {
        self.execute = execute
    }

    /// The notification did send a message. Forwarding to the protocol method again.
    @objc fileprivate func hit(_ notification: Notification) {
        execute(notification.userInfo! as! NotificationCenterUserInfo)
    }
}

From my GitHub (you can't use the code through Cocoapods): https://github.com/Jasperav/JVGenericNotificationCenter

Upvotes: 0

Frederic Adda
Frederic Adda

Reputation: 6092

Matt's answer is correct. However, I would just add that, if you are dealing with #selector to use from a NotificationCenter notification, you could try to avoid #selector by using the closure version.

Example:

Instead of writing:

extension KeyboardHandler where Self: UIViewController {

    func startObservingKeyboardChanges() {

        NotificationCenter.default.addObserver(
            self,
            selector: #selector(keyboardWillShow(_:)),
            // !!!!!            
            // compile error: cannot be included in a Swift protocol
            name: .UIKeyboardWillShow,
            object: nil
        )
    }

     func keyboardWillShow(_ notification: Notification) {
       // do stuff
    }
}

you could write:

extension KeyboardHandler where Self: UIViewController {

    func startObservingKeyboardChanges() {

        // NotificationCenter observers
        NotificationCenter.default.addObserver(forName: .UIKeyboardWillShow, object: nil, queue: nil) { [weak self] notification in
            self?.keyboardWillShow(notification)
        }
    }

    func keyboardWillShow(_ notification: Notification) {
       // do stuff
    }
}

Upvotes: 43

Hayden
Hayden

Reputation: 1870

As Matt said, you can't implement @objc methods in a protocol. Frédéric's answer covers Notifications, but what can you do about standard Selectors?

Let's say you have a protocol & extension, like so

protocol KeyboardHandler {
    func setupToolbar()
}

extension KeyboardHandler {
    func setupToolbar() {
        let toolbar = UIToolbar()
        let doneButton = UIBarButtonItem(title: "Done",
                                         style: .done,
                                         target: self,
                                         action: #selector(self.donePressed))

    }

    @objc func donePressed() {
        self.endEditing(true)
    }
}

This will generate an error, as we know. What we can do, is take advantage of callbacks.

protocol KeyboardHandler {
    func setupToolbar(callback: (_ doneButton: UIBarButtonItem) -> Void))
}

extension KeyboardHandler {
    func setupToolbar(callback: (_ doneButton: UIBarButtonItem) -> Void)) {
        let toolbar = UIToolbar()
        let doneButton = UIBarButtonItem(title: "Done",
                                         style: .done,
                                         target: self,
                                         action: nil

        callback(doneButton)

    }

}

Then, add an extension for the class you want to implement your protocol

extension ViewController: KeyboardHandler {

    func addToolbar(textField: UITextField) {
        addToolbar(textField: textField) { doneButton in
            doneButton.action = #selector(self.donePressed)
        }
    }

    @objc func donePressed() {
        self.view.endEditing(true)
    }

}

Instead of setting the action on creation, set it just after creation in the callback.

This way, you still get your desired functionality and can call the function in your class (ex. ViewController) without even seeing the callbacks!

Upvotes: 5

Jorge Ramos
Jorge Ramos

Reputation: 891

I have made another attempt, from another point of view. I use in many of my developments, a protocol to handle the style of UINavigationBar in a global way, from each of the UIViewController contained in it.

One of the biggest problems of doing this is the standard behavior to return to the previous UIViewController (pop) and dismiss a UIViewController shown in a modal way. Let's look at some code:

public protocol NavigationControllerCustomizable {

}

extension NavigationControllerCustomizable where Self: UIViewController {
public func setCustomBackButton(on navigationItem: UINavigationItem) {
        let backButton = UIButton()
        backButton.setImage(UIImage(named: "navigationBackIcon"), for: .normal)
        backButton.tintColor = navigationController?.navigationBar.tintColor
        backButton.addTarget(self, action: #selector(defaultPop), for: .touchUpInside)
        let barButton = UIBarButtonItem(customView: backButton)
        navigationItem.leftBarButtonItem = barButton
    }
}

This is a very simplified (and slightly modified) version of the original protocol, although it will be worth explaining the example.

As you can see, a #selector is being set within a protocol extension. As we know, protocol extensions are not exposed to Objective-C and therefore this will generate an error.

My solution is to wrap the methods that handle the standard behaviors of all my UIViewController (pop and dismiss) in another protocol and extend UIViewController to it. Viewing this in code:

public protocol NavigationControllerDefaultNavigable {
    func defaultDismiss()
    func defaultPop()
}

extension UIViewController: NavigationControllerDefaultNavigable {
    public func defaultDismiss() {
        dismiss(animated: true, completion: nil)
    }

    public func defaultPop() {
        navigationController?.popViewController(animated: true)
    }
}

With this workaround, all UIViewController implementing the NavigationControllerCustomizable will immediately have the methods defined in NavigationControllerDefaultNavigable, with their default implementation, and therefore be accessible from Objective-C to create expressions of type #selector, without any type of error.

I hope this explanation can help someone.

Upvotes: 3

matt
matt

Reputation: 535306

This is a Swift protocol extension. Swift protocol extensions are invisible to Objective-C, no matter what; it knows nothing of them. But #selector is about Objective-C seeing and calling your function. That is not going to happen because your on(tap:) function is defined only in the protocol extension. Thus the compiler rightly stops you.

This question is one of a large class of questions where people think they are going to be clever with protocol extensions in dealing with Cocoa by trying to inject Objective-C-callable functionality (selector, delegate method, whatever) into a class via a protocol extension. It's an appealing notion but it's just not going to work.

Upvotes: 18

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