Reputation: 4665
This is an ObjectiveC method that generates GIF image:
@implementation NSArray (GIFImage)
- (NSString*)GIFImageWithImageDuration:(CGFloat)GIFImageDuration
{
NSArray *images = self;
NSString *path = [[NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) lastObject] stringByAppendingPathComponent:@"animated.gif"];
CGImageDestinationRef destination = CGImageDestinationCreateWithURL((CFURLRef)[NSURL fileURLWithPath:path],
kUTTypeGIF,
images.count,
NULL);
NSDictionary *frameProperties = [NSDictionary dictionaryWithObject:[NSDictionary dictionaryWithObject:[NSNumber numberWithFloat:GIFImageDuration]
forKey:(NSString *)kCGImagePropertyGIFDelayTime]
forKey:(NSString *)kCGImagePropertyGIFDictionary];
NSDictionary *gifProperties = [NSDictionary dictionaryWithObject:[NSDictionary dictionaryWithObject:[NSNumber numberWithInt:0] forKey:(NSString *)kCGImagePropertyGIFLoopCount]
forKey:(NSString *)kCGImagePropertyGIFDictionary];
for ( NSInteger index = 0; index < images.count; index++ )
{
UIImage *image = (UIImage *)[images objectAtIndex:index];
CGImageDestinationAddImage(destination, image.CGImage, (CFDictionaryRef)frameProperties);
}
CGImageDestinationSetProperties(destination, (CFDictionaryRef)gifProperties);
CGImageDestinationFinalize(destination);
CFRelease(destination);
NSLog(@"animated GIF file created at %@", path);
return path;
}
@end
Running this method on iOS9 works fine, GIF generated loops forever on browsers:
Running the same method on iOS10 fails, GIF generated no longer loops forever on browsers, it only play once:
Besides, inspired by this answer: https://stackoverflow.com/a/38082881/448662, I did a hex comparison of the two GIFs generated in both iOS9 and iOS10, it appears that a segment (Netscape application extension) is missing in the iOS10 generated GIF, this could be the reason why it doesn't loop, but I can't be sure.
In short, how can we generate GIF image (using ObjectiveC) that loops forever on browser?
Upvotes: 6
Views: 728
Reputation: 4665
I found the solution on a recent commit on this GitHub repo: https://github.com/NSRare/NSGIF/pull/23/files?diff=split
Basically, calling CGImageDestinationSetProperties before CGImageDestinationAddImage solves the problem on iOS10.
This is the working code:
@implementation NSArray (GIFImage)
- (NSString*)GIFImageWithImageDuration:(CGFloat)GIFImageDuration
{
NSArray *images = self;
NSString *path = [[NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) lastObject] stringByAppendingPathComponent:@"animated.gif"];
CGImageDestinationRef destination = CGImageDestinationCreateWithURL((CFURLRef)[NSURL fileURLWithPath:path],
kUTTypeGIF,
images.count,
NULL);
NSDictionary *frameProperties = [NSDictionary dictionaryWithObject:[NSDictionary dictionaryWithObject:[NSNumber numberWithFloat:GIFImageDuration]
forKey:(NSString *)kCGImagePropertyGIFDelayTime]
forKey:(NSString *)kCGImagePropertyGIFDictionary];
NSDictionary *gifProperties = [NSDictionary dictionaryWithObject:[NSDictionary dictionaryWithObject:[NSNumber numberWithInt:0] forKey:(NSString *)kCGImagePropertyGIFLoopCount]
forKey:(NSString *)kCGImagePropertyGIFDictionary];
CGImageDestinationSetProperties(destination, (CFDictionaryRef)gifProperties);
for ( NSInteger index = 0; index < images.count; index++ )
{
UIImage *image = (UIImage *)[images objectAtIndex:index];
CGImageDestinationAddImage(destination, image.CGImage, (CFDictionaryRef)frameProperties);
}
CGImageDestinationFinalize(destination);
CFRelease(destination);
NSLog(@"animated GIF file created at %@", path);
return path;
}
Upvotes: 4