Reputation: 2523
So there's that: https://groups.google.com/forum/?fromgroups#!topic/golang-dev/Ab1sFeoZg_8:
Today I submitted changes to the garbage collector that make typical worst-case stop-the-world times less than 100 microseconds. This should particularly improve pauses for applications with many active goroutines, which could previously inflate pause times significantly.
High GC pauses are one of the things JVM users struggle with for a long time.
What are the (architectural?) constraints which prevent JVM from lowering GC pauses to Go levels, but are not affecting Go?
Upvotes: 21
Views: 8169
Reputation: 43125
2021 Update: With OpenJDK 16 ZGC now has a max pause time of <1ms and average pause times 50µs
It achieves these goals while still performing compaction, unlike Go's collector.
Update: With OpenJDK 17 Shenandoah exploits the same techniques introduced by ZGC and achieves similar results.
What are the (architectural?) constraints which prevent JVM from lowering GC pauses to golang levels
There aren't any fundamental ones as low-pause GCs have existed for a while (see below). So this may be more a difference of impressions either from historic experience or out-of-the-box configuration rather than what is possible.
High GC pauses are one if the things JVM users struggle with for a long time.
A little googling shows that similar solutions are available for java too
The other collectors in openjdk are, unlike Go's, compacting generational collectors. That is to avoid fragmentation problems and to provide higher throughput on server-class machines with large heaps by enabling bump pointer allocation and reducing the CPU time spent in GC. And at least under good conditions CMS can achieve single-digit millisecond pauses, despite being paired with a moving young-generation collector.
Go's collector is non-generational, non-compacting and requires write barriers (see this other SO question), which results in lower throughput/more CPU overhead for collections, higher memory footprint (due to fragmentation and needing more headroom) and less cache-efficient placement of objects on the heap (non-compact memory layout).
So GoGC is mostly optimized for pause time while staying relatively simple (by GC standards) at the expense of several other performance and scalability goals. JVM GCs make different tradeoffs. The older ones often focused on throughput. The more recent ones achieve low pause times and several other goals at the expense of higher complexity.
Upvotes: 39
Reputation: 33727
According to this presentation, Getting to Go: The Journey of Go's Garbage Collector, the Go collectors only utilize half of the heap for live data:
Heap 2X live heap
My impression is that Java GCs generally aim for higher heap utilization, so they make a very different trade-off here.
Upvotes: 0