Reputation: 4698
I have the following problem:
I have created a JavaFX
window on a desktop with full hd, and I set the scene like this:
Scene scene = new Scene(root,1475,1015);
When I run the application on a laptop with 1360*760
resolution, I can't see the whole application and I can't resize it.
How can I set my application to resize automatically in function of the desktop/laptop and it`s resolution and dimensions?
Upvotes: 6
Views: 36852
Reputation:
Scene scene = new Scene(root, Double.MAX_VALUE, Double.MAX_VALUE);
Upvotes: 2
Reputation: 7255
Mention that:
You have to use build in JavaFX layouts (BorderPane,GridPane.... etc...)
It cannot be done automatically.You have to program it to do so.
It is common for example that you want to know the screen(width or height) without the taskbar (in Windows,Linux,Mac,Solaris). In that case you play with getVisualBounds()...
Main theme
You are asking about Responsive Design.Below is an example of what you want to make.Although is not best solution,with this i mean it can be modified for better performance(I also have added some code to move the window if it is StageStyle.UNDECORATED
Drag the Window to have see this):
import javafx.application.Application;
import javafx.scene.Cursor;
import javafx.scene.Scene;
import javafx.scene.input.MouseButton;
import javafx.scene.layout.BorderPane;
import javafx.scene.paint.Color;
import javafx.stage.Screen;
import javafx.stage.Stage;
import javafx.stage.StageStyle;
public class FX extends Application {
int screenWidth = (int) Screen.getPrimary().getBounds().getWidth();
int screenHeight = (int) Screen.getPrimary().getBounds().getHeight();
Stage stage;
Scene scene;
int initialX;
int initialY;
@Override
public void start(Stage s) throws Exception {
// root
BorderPane root = new BorderPane();
root.setStyle("-fx-background-color:rgb(186,153,122,0.7); -fx-background-radius:30;");
// Responsive Design
int sceneWidth = 0;
int sceneHeight = 0;
if (screenWidth <= 800 && screenHeight <= 600) {
sceneWidth = 600;
sceneHeight = 350;
} else if (screenWidth <= 1280 && screenHeight <= 768) {
sceneWidth = 800;
sceneHeight = 450;
} else if (screenWidth <= 1920 && screenHeight <= 1080) {
sceneWidth = 1000;
sceneHeight = 650;
}
// Scene
stage = new Stage();
stage.initStyle(StageStyle.TRANSPARENT);
scene = new Scene(root, sceneWidth, sceneHeight, Color.TRANSPARENT);
// Moving
scene.setOnMousePressed(m -> {
if (m.getButton() == MouseButton.PRIMARY) {
scene.setCursor(Cursor.MOVE);
initialX = (int) (stage.getX() - m.getScreenX());
initialY = (int) (stage.getY() - m.getScreenY());
}
});
scene.setOnMouseDragged(m -> {
if (m.getButton() == MouseButton.PRIMARY) {
stage.setX(m.getScreenX() + initialX);
stage.setY(m.getScreenY() + initialY);
}
});
scene.setOnMouseReleased(m -> {
scene.setCursor(Cursor.DEFAULT);
});
stage.setScene(scene);
stage.show();
}
/**
* Main Method
*
* @param args
*/
public static void main(String[] args) {
launch(args);
}
}
Upvotes: 3
Reputation: 1361
1-using JavaFX layouts (BorderPane,GridPane.... etc...)
2-add some layout constrains
you can use scene builder to generate your FXML file and resize your screen to see what's happening see this tutorial for layout
that's the way that you're telling the program to draw your components based on constrains so, in that way it will be responsive design it will follow your constrain and automatically adjust the components.
Upvotes: 0
Reputation: 927
I believe you are looking for this
GraphicsDevice gd = GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice();
int width = gd.getDisplayMode().getWidth();
int height = gd.getDisplayMode().getHeight();
This will allow you to use the screen size of your device and all you need to do to resize is make the length/width of the objects within your program proportional to the width and height of the screen.
Upvotes: 6