Reputation: 880
I have a LineString
(string of coordinates) made up of many points and I want to calculate the distance along the line (from the first point to the last, directionality is important) that is closest to a Point
much like this says it does: "project()" calculation
It would be great if I did not have to use any third party libraries, I realize some exist that would do this easily.
Upvotes: 1
Views: 2039
Reputation: 6307
Linear Referencing is what you are looking for. From your comment it does sound complicated, but it is still a seriously simple piece of math/code when you break it down and then just add a loop to run through your points to work out the closest segment.
Below is a nice code pulled from a google search....
You can use it to find the closest point on a line segment using: Util.getClosestPointOnSegment(Point ss, Point se, Point p)
Code:
import java.awt.Point;
public class Util{
/**
* Returns closest point on segment to point
* @param ss - segment start point
* @param se - segment end point
* @param p - point to found closest point on segment
* @return closest point on segment to p
*/
public static Point getClosestPointOnSegment(Point ss, Point se, Point p)
{
return getClosestPointOnSegment(ss.x, ss.y, se.x, se.y, p.x, p.y);
}
/**
* Returns closest point on segment to point
* @param sx1 - segment x coord 1
* @param sy1 - segment y coord 1
* @param sx2 - segment x coord 2
* @param sy2 - segment y coord 2
* @param px - point x coord
* @param py - point y coord
* @return closets point on segment to point
*/
public static Point getClosestPointOnSegment(int sx1, int sy1, int sx2, int sy2, int px, int py)
{
double xDelta = sx2 - sx1;
double yDelta = sy2 - sy1;
if ((xDelta == 0) && (yDelta == 0))
{
throw new IllegalArgumentException("Segment start equals segment end");
}
double u = ((px - sx1) * xDelta + (py - sy1) * yDelta) / (xDelta * xDelta + yDelta * yDelta);
final Point closestPoint;
if (u < 0)
{
closestPoint = new Point(sx1, sy1);
}
else if (u > 1)
{
closestPoint = new Point(sx2, sy2);
}
else
{
closestPoint = new Point((int) Math.round(sx1 + u * xDelta), (int) Math.round(sy1 + u * yDelta));
}
return closestPoint;
}
}
Obviously you still need to write some code to work out the closest segment to check, and still add the lengths, but this will get you started.
Example taken from:
http://www.java2s.com/Code/Java/2D-Graphics-GUI/Returnsclosestpointonsegmenttopoint.htm
Upvotes: 1