Reputation: 133
I'm a novice in Java (Less than 3 months experience), and for a project I've been working on I need to create a timer. I've done this before, however I do not know how to do one thing.
I want to start a timer when a second timer ends. What I mean by this is that instead of using a start/stop button to start a timer, I want to have a second timer (that starts at 3 seconds) determine when the first timer starts. For example, if the first timer is at 30 seconds, it will start counting down when the second timer finishes counting down from 3-0.
I know there has to be other classes or methods/listeners to do this, but as I've stated earlier, it's my first time ever working with Java (I normally use C++).
Any help/guidance/code on how to achieve this would be awesome. Here is the code I was toying around with to try and achieve this.
Java
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.view.View;
import android.widget.Button;
import android.widget.TextView;
import android.os.CountDownTimer;
public class Timer extends AppCompatActivity
{
TextView timer;
TextView timerStart;
Button multi;
int track;
int seconds;
CountDownTimer countDownTimer;
CountDownTimer start;
View.OnClickListener btnListen = new View.OnClickListener(){
@Override
public void onClick(View v)
{
switch(v.getId())
{
case R.id.multi : start();
break;
}
}
};
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_timer);
timer = (TextView) findViewById(R.id.timer);
timerStart = (TextView) findViewById(R.id.timerStart);
multi = (Button) findViewById(R.id.multi);
multi.setOnClickListener(btnListen);
multi.setText("Start");
}
public void start_timer()
{
track = 3;
start = new CountDownTimer(3*1000,1000) {
@Override
public void onTick(long millisUntilFinished) {
timerStart.setText("" + millisUntilFinished / 1000);
}
@Override
public void onFinish() {
timerStart.setText("Begin");
track = 0;
}
}.start();
seconds = 30;
if (timerStart.getText().equals("Begin"))
{
start.cancel();
countDownTimer = new CountDownTimer(30 * 1000, 1000) {
@Override
public void onTick(long millisUntilFinished) {
timer.setText("" + millisUntilFinished / 1000);
}
@Override
public void onFinish() {
timer.setText("BEEP");
}
}.start();
}
else
{
System.out.println("Nothing");
}
}
public void start()
{
start_timer();
/*seconds = 30;
if (timerStart.getText().equals("Begin"))
{
countDownTimer = new CountDownTimer(seconds * 1000, 1000) {
@Override
public void onTick(long millisUntilFinished) {
timer.setText("" + millisUntilFinished / 1000);
}
@Override
public void onFinish() {
timer.setText("BEEP");
}
}.start();
}*/
}
}
Again, this is just something I'm toying around with. If there is a different way to do this (Like using a Runnable or Handler), then I'm open to it. My goal is to learn Java.
Upvotes: 0
Views: 1385
Reputation: 523
How about this? I modified CountDownTimer to enable to be chained.
public abstract class ChainedCountDownTimer {
/**
* Millis since epoch when alarm should stop.
*/
private final long mMillisInFuture;
/**
* The interval in millis that the user receives callbacks
*/
private final long mCountdownInterval;
private long mStopTimeInFuture;
/**
* boolean representing if the timer was cancelled
*/
private boolean mCancelled = false;
/**
* First timer in chaining
*/
private ChainedCountDownTimer first;
/**
* Next timer
*/
private ChainedCountDownTimer next;
/**
* @param millisInFuture The number of millis in the future from the call
* to {@link #start()} until the countdown is done and {@link #onFinish()}
* is called.
* @param countDownInterval The interval along the way to receive
* {@link #onTick(long)} callbacks.
*/
public ChainedCountDownTimer(long millisInFuture, long countDownInterval) {
mMillisInFuture = millisInFuture;
mCountdownInterval = countDownInterval;
first = this;
}
/**
* Cancel the countdown.
*/
public synchronized final void cancel() {
first.mCancelled = true;
mHandler.removeMessages(MSG);
}
public void start() {
first.startInternal();
}
/**
* Start the countdown.
*/
public synchronized final ChainedCountDownTimer startInternal() {
mCancelled = false;
if (mMillisInFuture <= 0) {
onFinish();
if (next != null) {
next.startInternal();
}
return this;
}
mStopTimeInFuture = SystemClock.elapsedRealtime() + mMillisInFuture;
mHandler.sendMessage(mHandler.obtainMessage(MSG));
return this;
}
/**
* Callback fired on regular interval.
* @param millisUntilFinished The amount of time until finished.
*/
public abstract void onTick(long millisUntilFinished);
/**
* Callback fired when the time is up.
*/
public abstract void onFinish();
public ChainedCountDownTimer setNext(ChainedCountDownTimer next) {
this.next = next;
next.first = this.first;
return this.next;
}
private static final int MSG = 1;
// handles counting down
private Handler mHandler = new Handler() {
@Override
public void handleMessage(Message msg) {
synchronized (ChainedCountDownTimer.this) {
if (first.mCancelled) {
return;
}
final long millisLeft = mStopTimeInFuture - SystemClock.elapsedRealtime();
if (millisLeft <= 0) {
onFinish();
if (next != null) {
next.startInternal();
}
} else if (millisLeft < mCountdownInterval) {
// no tick, just delay until done
sendMessageDelayed(obtainMessage(MSG), millisLeft);
} else {
long lastTickStart = SystemClock.elapsedRealtime();
onTick(millisLeft);
// take into account user's onTick taking time to execute
long delay = lastTickStart + mCountdownInterval - SystemClock.elapsedRealtime();
// special case: user's onTick took more than interval to
// complete, skip to next interval
while (delay < 0) delay += mCountdownInterval;
sendMessageDelayed(obtainMessage(MSG), delay);
}
}
}
};
}
You can use it like this.
ChainedCountDownTimer timer1 = new ChainedCountDownTimer(3 * 1000, 1000) {
@Override
public void onTick(long millisUntilFinished) {
Log.d(TAG, "timer1 onTick");
}
@Override
public void onFinish() {
Log.d(TAG, "timer1 onFinish");
}
};
ChainedCountDownTimer timer2 = new ChainedCountDownTimer(30 * 1000, 1000) {
@Override
public void onTick(long millisUntilFinished) {
Log.d(TAG, "timer2 onTick");
}
@Override
public void onFinish() {
Log.d(TAG, "timer2 onFinish");
}
};
timer1.setNext(timer2).start();
Upvotes: 1