Reputation: 6165
In my app I need to download files with the following requirements:
Is iOS able to do that? I'm trying to use NSURLSession and NSURLSessionDownloadTask, without success (I'd like to avoid starting the 3000 download tasks at the same time).
EDIT: some code as requested by MwcsMac:
ViewController:
class ViewController: UIViewController, URLSessionDelegate, URLSessionDownloadDelegate {
// --------------------------------------------------------------------------------
// MARK: Attributes
lazy var downloadsSession: URLSession = {
let configuration = URLSessionConfiguration.background(withIdentifier:"bgSessionConfigurationTest");
let session = URLSession(configuration: configuration, delegate: self, delegateQueue:self.queue);
return session;
}()
lazy var queue:OperationQueue = {
let queue = OperationQueue();
queue.name = "download";
queue.maxConcurrentOperationCount = 1;
return queue;
}()
var activeDownloads = [String: Download]();
var downloadedFilesCount:Int64 = 0;
var failedFilesCount:Int64 = 0;
var totalFilesCount:Int64 = 0;
// --------------------------------------------------------------------------------
// --------------------------------------------------------------------------------
// MARK: Lifecycle
override func viewDidLoad() {
super.viewDidLoad()
startButton.addTarget(self, action:#selector(onStartButtonClick), for:UIControlEvents.touchUpInside);
_ = self.downloadsSession
_ = self.queue
}
// --------------------------------------------------------------------------------
// --------------------------------------------------------------------------------
// MARK: User interaction
@objc
private func onStartButtonClick() {
startDownload();
}
// --------------------------------------------------------------------------------
// --------------------------------------------------------------------------------
// MARK: Utils
func startDownload() {
downloadedFilesCount = 0;
totalFilesCount = 0;
for i in 0 ..< 3000 {
let urlString:String = "http://server.url/\(i).png";
let url:URL = URL(string: urlString)!;
let download = Download(url:urlString);
download.downloadTask = downloadsSession.downloadTask(with: url);
download.downloadTask!.resume();
download.isDownloading = true;
activeDownloads[download.url] = download;
totalFilesCount += 1;
}
}
// --------------------------------------------------------------------------------
// --------------------------------------------------------------------------------
// MARK: URLSessionDownloadDelegate
func urlSession(_ session: URLSession, task: URLSessionTask, didCompleteWithError error: Error?) {
if(error != nil) { print("didCompleteWithError \(error)"); }
failedFilesCount += 1;
}
func urlSession(_ session: URLSession, downloadTask: URLSessionDownloadTask, didFinishDownloadingTo location: URL) {
if let url = downloadTask.originalRequest?.url?.absoluteString {
activeDownloads[url] = nil
}
downloadedFilesCount += 1;
[eventually do something with the file]
DispatchQueue.main.async {
[update UI]
}
if(failedFilesCount + downloadedFilesCount == totalFilesCount) {
[all files have been downloaded]
}
}
// --------------------------------------------------------------------------------
// --------------------------------------------------------------------------------
// MARK: URLSessionDelegate
func urlSessionDidFinishEvents(forBackgroundURLSession session: URLSession) {
if let appDelegate = UIApplication.shared.delegate as? AppDelegate {
if let completionHandler = appDelegate.backgroundSessionCompletionHandler {
appDelegate.backgroundSessionCompletionHandler = nil
DispatchQueue.main.async { completionHandler() }
}
}
}
// --------------------------------------------------------------------------------
}
AppDelegate:
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
var backgroundSessionCompletionHandler: (() -> Void)?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
return true
}
func applicationWillResignActive(_ application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
}
func applicationDidEnterBackground(_ application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
func applicationWillEnterForeground(_ application: UIApplication) {
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(_ application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
func applicationWillTerminate(_ application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
func application(_ application: UIApplication, handleEventsForBackgroundURLSession identifier: String, completionHandler: @escaping () -> Void) {
backgroundSessionCompletionHandler = completionHandler
}
}
Download:
class Download: NSObject {
var url: String
var isDownloading = false
var progress: Float = 0.0
var downloadTask: URLSessionDownloadTask?
var resumeData: Data?
init(url: String) {
self.url = url
}
}
What's wrong with this code:
Ideally, I would run the startDownload method asynchronously, and download the files synchronously in the for loop. But I guess I can't do that in background with iOS?
Upvotes: 3
Views: 4932
Reputation: 6165
So here is what I finally did:
This way the download continues for a few minutes (3 on iOS 10) when the user leaves the app, and is pause just before these 3 minutes are elapsed. If the user leaves the app in background for more than 3 minutes, he must come back to finish the download.
Upvotes: 4