Reputation: 231
More than often I find myself passing a variable into a method, where it is not directly used, but is yet passed to another method for further processing. I don't know if there is a name for this practice either. I can explain it better with a sample code:
static void main() {
int a = method1(var1, var2, var3)
}
int method1(int var1, int var2, int var3) {
var4 = some_function_of(var1, var2)
return method2(var3, var4)
}
int method2(int var 3, int var4) {
return some_other_function_of(var3, var4)
}
This case can be expanded where there the same variable (var3) is passed through even longer chains of methods. I think this could be a bad practice, as in my example method1 is some sort of intermediate that is not manipulating var3. Is there a better practice for performance, design and/or readability?
Upvotes: 2
Views: 63
Reputation: 518
This is not at all uncommon and not necessarily a bad practice. It can impact all three of the metrics you mentioned though:
Performance: Adding another parameter to a function call may result in a performance hit but not always. It depends on the language, compiler/interpreter, and platform. For example, an optimizing compiler for C++ will try to avoid copying a variable even if it is passed by value if it can (sometimes it will eliminate a function call completely). But passing a value through multiple functions might mess up the compiler's optimizations if it can't follow the path well. Still, I expect any performance hit from this to be minimal.
Design: Depending on your language's paradigm (object oriented, functional, etc...) this might indicate that your design could be improved, perhaps by encapsulating the data in a structure or class so that only one parameter is passed (a class instance pointer) and each function accesses only the class members it needs.
Readability: This shouldn't make the individual functions harder to read, since they shouldn't care where parameters come from and it is clear that the parameter is being passed to another function. It could make it harder to understand the whole program though because it can be hard to keep track of where values originate if they are passed through a long chain of calls before being touched.
In general, it is good to minimize the parameter list (for all of these reasons) and to keep data "closer" to code that needs it. If you do those things, this case shouldn't pop up much and when it does it will be less likely to be due to bad design.
Upvotes: 1
Reputation: 140467
At least for object oriented languages the answer would be:
In non-oo languages, I think you have to pragmatically balance between having more functions and parameter list length. In your example,
static void main() {
int var4 = some_function_of(var1, var2)
int a = method2(var3, var4)
}
avoiding method1 ... saves you passing var3 to your first method. And you are still within the rules of the "single layer of abstraction" principle.
Upvotes: 2