Reputation: 161
GLfloat m_tex[3][4][2] = {
{ {{1.0, 2.0}, {2.0, 3.0}}, {{0.0, -3.0}, {9.0, 11.0}}, {{23.0, 12.0}, {43.0, 22.0}}, {{15.0, 4.0}, {3.0, 12.0}} },
{ {{13.0, 4.0}, {56.0, 3.0}}, {{5.0, 9.0}, {3.0, 5.0}}, {{3.0, 1.0}, {4.0, 9.0}}, {{5.0, 4.0}, {7.0, 12.0}} },
{ {{3.0, 9.0}, {6.0, 13.0}}, {{8.0, 19.0}, {13.0, 6.0}}, {{3.0, 3.0}, {9.0, 6.0}}, {{35.0, 7.0}, {13.0, 12.0}} }
};
glVertexAttribPointer(Yloc, 2, GL_FLOAT, 0, 0, m_tex[0]);
glVertexAttribPointer(Uloc, 2, GL_FLOAT, 0, 0, m_tex[1]);
glVertexAttribPointer(Vloc, 2, GL_FLOAT, 0, 0, m_tex[2]);
I know the meaning of glVertexAttribPointer
. It sets the value of m_tex[0]
in 2 floats to vertex Yloc
but m_tex[0]
includes:
{{1.0, 2.0}, {2.0, 3.0}}, {{0.0, -3.0}, {9.0, 11.0}}, {{23.0, 12.0}, {43.0, 22.0}}, {{15.0, 4.0}, {3.0, 12.0}}
So does it take first two ones ? {1.0,2.0}
I am not sure.
Upvotes: 0
Views: 100
Reputation: 1044
Yes, it will take two numbers on each iteration
+-----------------------------------------------------------+
| glVertexAttribPointer(Yloc, 2, GL_FLOAT, 0, 0, m_tex[0]); |
+-----------------------------------------------------------+
| |
take 2 floats each time <+ from this set <-+
[1.0,2.0]
If you change 2 parameter to 3 it will iterate for components[x,y,z]
+-----------------------------------------------------------+
| glVertexAttribPointer(Yloc, 3, GL_FLOAT, 0, 0, m_tex[0]); |
+-----------------------------------------------------------+
| |
take 3 floats each time <+ from this set <-+
[1.0,2.0,2.0]
Upvotes: 1