Reputation: 41
I've got this at the top,
public GameObject mainCamera
and then I've got this within an if statement,
SteamVR_LoadLevel tempload = mainCamera.GetComponent<SteamVR_LoadLevel>();
tempload.fadeOutTime = 1f;
tempload.fadeInTime = 1f;
tempload.Trigger();
but I'm getting this error when triggering the if statement,
Coroutine 'LoadLevel' couldn't be started because the the game object 'Camera (head)' is inactive!
Edit 1. I figured it out, I should have made the mainCamera variable of type SteamVR_Camera and I should have nullchecked it as well as tested for it being active and enabled.
Upvotes: 0
Views: 1788
Reputation: 511
Check state game object "Camera (head)" in hierarchy window and active him
Upvotes: 1